Apple reveals Vision Pro, a AR/VR headset unlike any other
arstechnica.com
arstechnica.com
Overall though, I think if it's anywhere near as good as those CG demos showed it to be, it could be the start of something new. But it reminds me of when Microsoft showed off HoloLens, the demonstrations of that made it look amazing, but supposedly the real device wasn't as impressive. The fact that Vision Pro is actually a full VR headset with cameras for pass through should make the whole AR experience 1000x better. I'm interested in what the battery life will be like too. It needs at least 4-6 hours to be usable for work or leisure. Anything less than that and there's no point.
Price wise, it's actually way cheaper than I thought. I fully expected this to be an Apple enthusiast device targeting at least $4999. But $3499 is cheap enough that someone could reasonably save to afford it and those with good disposable income could buy them. It's still expensive, don't get me wrong. But that's the price of a high end TV or a high end desktop.
It feels similar to ChatGPT plugins. Access to them and developing them was limited except it was released with Expedia and other large companies that just wanted a way to rope you into paying for their services.
Also can't help but gag a little at that price tag. Woo $3500 to watch Disney+ in the woods
How can someone supporting a platform make you less excited?
Don't we need applications to make the head set have any value?
One big tech company going first in a space, and getting the big third-party media companies to pay attention, is exactly how you get other big tech companies interested in developing devices that support similar APIs (in order to steal market-share from that first company.) Which leads to those media companies growing out tools and standards that export to these systems, so that they don't have to do everything twice; which in turn leads to these systems then being targetable by smaller teams.
(They already mentioned that you can run Unity apps on the thing. Presumably there'll be more of that.)
Also, mentioning that this thing can play "games from Apple Arcade" and nothing else, is pretty much just down to pre-launch secrecy. Apple Arcade games are simply the games Apple already have access to; so Apple can make those games work on their new devices, without telling the games' creators they're doing that. They couldn't really tip their hand and show this thing to outside game studios — it'd have leaked all over the place. Real game development for the platform begins ~now; in a year, there'll probably be tons more third-party games on the "Apple Vision App Store" [bleugh] than there ever were on the macOS App Store.
I know that these articles are written quickly, but for an article about Apple's announcement it's kind of embarassing for this error to slip through.
Because you can glance down at it without strapping it to your face?
I don't know, to me that seems like a selling point to not have people peer over your shoulder.
Also if I'm out in public maybe privacy for working is helpful, too.
For a family TV experience it's not great, but anything business a oriented 99% of the time privacy is worth more than sharing.
Also, this explains why companies are doing so many layoffs. They need the money to buy Apple headsets for all their remaining employees.
Not without a display input port.
Not sure exactly what I think to be honest... It's pricey, but looks good in theory.
I'll be interested if text really is as sharp as they claim it to be and if the latency is noticeably better than the Quest.
Also how they adjust for different IPD is extremely important, but I'm not sure they mentioned that at all? The Quest 2 has 3 three fixed IPD positions you can select from, but none of them are quite perfect for me and that makes the depth experience tiring and a little blurry.
For anyone who's used Quest 2 the idea that you would use it has a productivity device is absurd because although you can create virtual work spaces the resolution isn't even close to a high-res monitor and the whole experience gets tiring to the eye after a while. If Apple has solved this then it's 100% worth the price imo, but I think this is something I'd need to try before I buy because I'd personally not be spending this amount of money without knowing it's a significant step up from what Meta is offering for a much much cheaper price point with the Quest 3.
There's nothing that revolutionary here in my opinion. It just looks like a more refined Quest 3. Which isn't to say it's bad. I mean there's a reason I'm writing this on a Macbook.
Pretty much the same story as the iphone and apple watch, both of which have been massive hits. If they can actually execute on a standalone headset good enough to replace physical displays without significant compromise, I think people will be lining up to pay $3500 for it. My only reservation would be the lack of a "real" operating system.
I wanted both when they were announced. This looks looks like a thousand dollar aluminum monitor stand to me…basically something for Apple elitists with more money than good sense to buy to show off.
Here's to hoping that they'll allow us to replace our monitors with unlimited arbitrarily sized VR displays.
EDIT: Whoa, at a price of $3500, I guess they've got the price room to embed all kinds of crazy optics; that's a pretty eye-watering price.
Meta's problem is this focus around social interactions which just isn't taking hold apart from a niche audience of enthusiasts. Having tried the Quest Pro, if Meta pursued the remote office collaboration scenario more vigorously which is really quite promising and multiple desktop monitor replacement they would do a lot better
The obvious drawback with the Apple device is price and it's going to have challenges with traction. The enterprise would be a good place to start but that doesn't seem to be Apple's forte
Interesting choice... can't say I am a fan
"The headset's visionOS operating system can be controlled in a "fully 3D interface" without a handheld controller. It solely uses your eyes, hands, and voice as an interface, and the unit lets you "control the system simply by looking."
An interesting decision. Hand and finger tracking has been getting really good, but for lots of applications having controllers is still helpful.
Overall, seems they are targeting AR way harder than VR, which is probably smart.
In the past, Facebook demoed wrist-based control that required only 1mm or so of hand/finger movement to control an application. Others that I've heard of have thought about putting batteries on the headset, but externalizing some processing. There's a lot going on in the space, and mixed-reality is just the stepping stone.
It’s a battery with magnetic attachment for power. I wonder how hard they’ll push having multiple batteries to change them out. Looks like a sleek large bar of soap type battery (ie. all one unit), to slip into a pocket. It looks like a nice way to implement external batteries.
The battery doesn't seem too bad, but having used VR with wires I think it still wont feel the same as having no attachment at all.
Edit: Maybe I commented too early.
But with the headset on, you are definitely looking at a screen. not looking through the headset.
> Floating 2D apps can be placed to float around your "real world" space, which remains visible through the semi-transparent display.
Which would make it distinct from most of the VR headsets currently on the market, and rather in the category of AR headsets.
I'm very curious what the hardware is. driving full VR displays, plus additional screens on the outside.
The closest competing AR headset is probably Metas Quest Pro? which also had external cameras and could attempt to show the real world. but I suspect apple's will have way better cameras. I haven't seen too many hardware specs yet but i'm very curious
The VR space really depends on the content made for the space. Right now you've got two major "marketplaces". One being the Oculus store by Meta and the other being Steam. Other lesser known headsets have their own marketplaces too but the content is filled with crappy demos and just mobile phone quality games.
A big factor in the content quality is the ability for headsets to run standalone or not. Meta seems to be really pushing the standalone aspect where many of their marketplace games need to run on the standalone headset. Being a mobile chip, the performance isn't at all AAA quality. Not only that but a lot of content still is just crappy mobile phone-esque games and VR demos.
Steam on the other hand has many VR games and they're all running on your computer and the video signal is being sent to the headset so it acts as just a display. This gives developers more "power" to work with when creating games and many games on steam VR are really good because of that.
Now the question for this new Apple headset is, can it hook up wired or wireless to my computer (PC please due to game library) and just act as a dumb but beautiful display? If not, can it do that on a mac? If not, what content CAN I consume? Can games be played?
iScuba
:)
virtual augmented reality
Etc
But at $3500 for one, I think they've blown it. I'll wait for the reviews, and if it really does deliver on all the promises, then that'll be nice. Somehow, I doubt that it'll happen though.
While I was initially interested by the announcement, the size, lack of internal battery and price makes this a hard no for me. Idk what they were thinking - doesn't anyone remember Google Glass? That was half the price and size and nobody wanted it.