But for how much longer? I can really see the benefit of having "more space" when working on a computer.
We're peeking through needle holes, small screens mostly covered by bars and menues. If we're lucky the context we need for our task fits on two large screens.
I believe this strains our working memory more than we understand. Making us do thing slower, worse and with more effort.
VR has the potential to unlock much more "space" that we can navigate in a way that is much more natural to us.
Not sure if the tech is up to the task today or if it will be in 10 years. But the value proposition is clear.
My main concern is about collaboration. Specifically, a fear with Apple lockin. When you pair program you can just sit down at either computer. Will we have an open protocol to share screens (or specific apps in screens like modern screenshare does)? Will is be semi-open like the current MMS system where Apple makes you look at a potato? My concern is about how these can be used to further isolate ourselves and break our fundamental social structure. But part of that will be how we use them, along with the decisions these companies make. I just hope Apple doesn't lock everyone in, but I'm not going to hold my breath.
Also, I’m not an office worker but I would imagine working with speech to text around everyone else using speech to text would be a hellish and annoying scenario. Work from home alleviates that.
It reads that a lot of the control of visionOS is speech based as well and Apple should be smart enough to know if it doesn’t work well the entire product will flop and Tim Apple’s entire legacy will likely be over.
That's less horizontal resolution than a 4K monitor (3840x2160) stretched across your entire field of view.
To develop, I need an actual fully-featured operating system with a terminal, a full suite of tools and libraries, and an application ecosystem.
To date, proxying all of that through a desktop/laptop to a virtual display or virtual remote desktop is clunky at best. Reading in VR is unpleasant. Typing in VR is unpleasant. Juggling controllers in VR is unpleasant. Wearing a headset for more than an hour or two is gross - you will really need to spend time and effort keeping the bits that touch your face clean. Cords are a hassle and the weird constant slight resistance starts to drive me nuts after awhile. For me there wasn't a hard deal-breaking issue, just a death by a thousand cuts.
Don't get me wrong - you can absolutely do it. For myself, it fell far short of the friction-free space for deep productivity I was after.
Also, again speaking personally, there is no way in hell I'm going to show up to work video meeting as a cartoon avatar (or turn my camera off). So meetings sort of break the whole thing.
Maybe this product will solve a lot of those friction points. I think that would be great, personally, but I'm skeptical.
Yeah, I'll keep my monitors, mouse and keyboard, and my smartphone, thanks.
> Yeah, I'll keep my monitors, mouse and keyboard, and my smartphone, thanks.
I don't see why we'd need to replace both input- and output devices at the same time. Improve the output first and maybe the input later.
Inability to overlay graphics over the real world. We only know how to do so additively (shine some light in the eye to make things bright), but AFAIK there is no solution to effectively and dynamically black out some part of the picture you see.
Also, at the time, people had freaked out about wearing cameras in public. (I wonder if I need to purchase some popcorn to watch how it'll go for this one, or if it's gonna be different.)
My prediction is that it's going to be A Thing to wear this at all times, even if your battery is dead, similar to the way The Kids These Days have their airpods in 24/7. Pressure your mom until she finally gets you a pair ("free" with 10 year Verizon contract)
ADDED. Since I am getting downvoted, here is a cite:
https://www.laptopmag.com/news/apple-vision-pro-is-here-and-...
>Up to 2 hours of battery life without the battery pack. (Yes, there's a battery back that can be attached to Vision Pro.)
Also: put yourself in the design team's shoes: why wouldn't you put a small battery in it? A small battery doesn't weigh that much; a small battery isn't much of a safety hazard; compared to all the other engineering effort put into the product, the engineering to put in a battery is a drop in the bucket (particularly since the organization has so much experience putting batteries in products).