And I'm happy to pay for quality tools, but I'm not spending $20 for copy-paste (edit: hyperbole. Every time I find some missing simple functionality that is available for free and easy on Linux, the Apple equivalent is available on the app store for a significant charge. Some games are simply more expensive on iOS than elsewhere because the developers know Apple users will pay more). Apple is still largely in the "luxury designer product with a consumer base of 10% historical savvy users who prefer it and 90% rich kids who like the logo and don't mind flushing money down the drain for a brand".