So no, meta's play was never "groundbreaking hardware", it was making the hardware better while keeping the price accessible to normal people. Apple hasn't even entered the competition there.
I get we're no longer allowed to be critical of the tech now that Apple has directly entered the market, but some tech never takes off despite repeated attempts and I'm convinced this is one such situation.
I've decided to buy a Quest 3.
I could elaborate on why, but to each their own. I just don't see this thing fitting any use case for me. I know people who like to watch videos in VR. I hate it. I'm aware that accessing your computer screen through "virtual desktops" is a moderately popular application. Can't stand it. I have never used FaceTime, and certainly wouldn't have anybody with another one of these to call.
We live in a world where forum comments have to be either "this is stupid and anyone who likes it is stupid" or "this is the greatest thing ever and anyone who doesn't like it is stupid". I'm not saying either of those things. I'm saying this is not for me, and furthermore, now that I know that, it has unlocked the purchase of a competing product.
I'm sure there are people who do see their use cases in this product, and also can afford it or its non-pro successor. But my take on it is that the real market will continue to be in games, not putting on a helmet so you can virtually type on a computer.
I'd almost say that Apple is doing Meta a favour because they are doing a much better job at making the case for devices like the Quest Pro and Quest 3 than Meta seems to be able to do. A lot of people will turn to these when they find they want in on the hype but they can't afford the Apple version.
Metas headsets are affordable enough that people buy them for their kids. Apple's headset isn't competing with that.
It's like saying "That bugatti obsoleted all the affordable cars" - not really.
Apple showed a headset that does what most headsets do, but better, with a lot of nonsense features ("it shows your eyes!") and a stable of mobile ios apps for launch, at a price thats unreachable to most buyers.
People buy quests for their kids, they aren't going to be doing that with apple vision anytime soon.
So its actually not that apple disrupted 10 years of vision at all. Apple's vision is totally different from metas, and meta continues. You have an imaginary view of what meta is trying to accomplish because meta isn't interested in $3500 unicorn headsets.
If meta could figure out $100 headsets that gave a decent experience theyd be doing that. This apple vision isn't related to meta's vision at all, and hasn't disrupted it. Meta wants to run the metaworld to control what you see. If they could get there without VR headsets they'd do that first.