This is sort of historical revisionism. PCs and laptops were historically expensive, limited use devices and they've become relatively more inexpensive over time due to a huge increase in supply.
It's a whole other thing whether this will actually work out for them, because it depends on there being a captive market for the profitable half of the business model (the "metaverse" content).
Tangential, but they're an exception because the only games worth a damn on their consoles are always just a few first-party releases and they keep it that way intentionally. Nintendo is a bully with few friends.
Economy of scale is definitely a thing here.
You aren't going to get iPhone/Samsung Galaxy-level scale effects out of that kind of volume, but it's enough that they might be able to break even within 50% over public BOM estimates
And it even makes it weirder to me that I never felt seeing or hearing much about those headsets. Are they all sleeping in some boxes put away?
> We continue to expect Reality Labs operating losses to increase year-over-year in 2023.
https://investor.fb.com/investor-news/press-release-details/...