And even if you look at popularity instead, Minecraft (so far as the more open Java version is still popular at least) single-handedly skews the results enough for them not being a clear win for the locked down games.
And even if you look at popularity instead, Minecraft (so far as the more open Java version is still popular at least) single-handedly skews the results enough for them not being a clear win for the locked down games.
On Steam, the offline title with the highest concurrent player count is Civ 6 on place 18, with 1/30 the amount of players of CS:GO.
On Twitch, Minecraft, which almost all streamers seem to be playing on multiplayer servers, is in 20th place, behind 19 exclusively online games.
I would estimate more than 99% of all playtime is spent on online games.
I can remember the online game thing starting way back when I was still playing. Quake had an ethernet option, and I remember something called "Unreal Tournament" spreading like wildfire around dorms when I was in school. My first though was "it's really fun shooting at real kids instead of barrels!" immediately followed by "this is going to be really hard to crack!" I figured every developer would move online by now just to kill cracking.