10-15 years ago, before Spotify/Netflix, people used to say: "As long as it's easier to acquire things illegally, people will continue doing so," and I think that has really been shown to be true.
And even if you look at popularity instead, Minecraft (so far as the more open Java version is still popular at least) single-handedly skews the results enough for them not being a clear win for the locked down games.
On Steam, the offline title with the highest concurrent player count is Civ 6 on place 18, with 1/30 the amount of players of CS:GO.
On Twitch, Minecraft, which almost all streamers seem to be playing on multiplayer servers, is in 20th place, behind 19 exclusively online games.
I would estimate more than 99% of all playtime is spent on online games.
I can remember the online game thing starting way back when I was still playing. Quake had an ethernet option, and I remember something called "Unreal Tournament" spreading like wildfire around dorms when I was in school. My first though was "it's really fun shooting at real kids instead of barrels!" immediately followed by "this is going to be really hard to crack!" I figured every developer would move online by now just to kill cracking.