https://digitalpinballfans.com/threads/was-nudging-always-co...
Nudging just enough so you don't trip the sensor, or deliberately going too far to incur the warning when you need to save a ball, is absolutely a component of skilled play.
What's different from people's experience of virtual pinball is that you're moving the machine underneath the ball, not the ball itself. The computer games like Space Cadet let you deflect the ball in open space anywhere on the playfield... that's not really how it works, Microsoft got that wrong, what you're really doing is pushing objects on the playfield either into or away from the ball.
It's a super physical game if you're taking risky shots and having to recover from bad situations constantly, and the pros make it look like they're barely nudging at all by taking safe shots and making minor corrections with nudges.
Yes, and "tilt" sensitivity can be adjusted. When I was a kid we called the machines that would tilt at the slightest movement "tight" and the ones you couldn't tilt without pushing them over "loose." The looser the machine, the fewer quarters you have to feed it.