The vast majority of startup game studios go bankrupt within a couple years of founding and the vast majority of solo indie devs only release one game.
There is no international industry-wide wage-suppression conspiracy, the supply-demand equilibrium is simply at a lower wage level than non-games tech.
It can be "unfair" in an intuitive and specific case while still being the result of market forces (is it fair that I'm paying rent to my former landlord's son? he did nothing to earn it except inherit this building)
EDIT: I realize you were not claiming it was a conspiracy, I just wanted to correct a common perspective by industry outsiders that see a lot of success stories and think "how hard can it be?" - the world is big and the "many cases" you are seeing a tiny % of the whole, which are overwhelmingly unsuccessful.
Whether or not private inheritance is fair is a completely separate debate. We could do away with private inheritance, and all these market forces would still work to keep prices fair.
It's the same market forces.
> (is it fair that I'm paying rent to my former landlord's son? he did nothing to earn it except inherit this building)
has a clear answer.
> I don’t know what point you think I was trying to make, but I don’t think it is the same one I was thinking of.