>>In this article, they state openly that Blizzard is managing a crisis to ship multiple products. The cost of a failed product release outstrips their lease cost by orders of magnitude. I don't get the play here. What's the outlook on the next release cycle without talent?
One employee (who does not want to work in the office) claims return to work is the cause without providing any evidence. I would be very wary of drawing the conclusions you are. For all we know they are in crisis because their employees are producing 10x less when working from home versus when they are in the office.