Get started making music
learningmusic.ableton.com
learningmusic.ableton.com
If you specifically want to program beats, I recommend this quirky book "Pocket Operations": https://shittyrecording.studio. It's basically guitar tabs for drum machines. Pick out some styles as a foundation and then build on top of it. Think of it as boilerplate code.
Being a software dev by day, and a former musician in high school, the current world of digital music production tools is as incredible as it is overwhelming. It's good to have something that orients your practice and experimentation.
Literally a no-fluff cheatsheet for drum patterns presented in the simplest to digest form possible, and without losing any important parts. Programming drum patterns has always been daunting to me, as it seemed like everyone just "knew" their patterns and how to play around them. Even though I knew that it wasn't the case, it was still difficult to approach. But with this boilerplate, it's like a massive blocker is just gone for me. And by going through even just a a portion of the patterns, I can easily see how one can acquire a sense for them and is able to come up with their own takes.
Obviously you need some native beat tracking capabilities, it seems some people just lack this skill.
https://www.frontiersin.org/articles/10.3389/fnhum.2013.0077...
As someone who has trouble with drum patterns as well I really liked the idea.
[0] https://www.ethanhein.com/wp/2023/building-the-amen-break/
I don't want to be a drummer and I'm not interested in performing publicly. I just want to rock out and suck as hard as I can, without feeling the social awkwardness of being out in the middle of the store.
What I'd be willing to pay is something on the order of up to $50 for a session. I think the sweet spot would be $30-$40 for something like 20 to 30 minutes.
At least i hope it's magic for somebody, playing clarinet or pedal steel for me is magic, whereas playing my best instruments, piano, guitar, flute, not really magic.
Depends! I went into hobbyist music production a few months ago probably bc I saw a cool midi controller that my kids might find interesting. Fast forward a few months and I've bought and sold a few $100s of gear and now I have these great immersive music making sessions with just a Korg Volca Beats and a MicroFreak.
I'll save you all hours of YouTube synth hype bois by stating that the MicroFreak is hands down the best way to learn synthesizers. It packs SO MUCH into a small, tactile form factor. The manual is actually a fun read and explains each and every parameter in an engaging way. It is a masterclass in approachable documentation for a complex subject, (and was probably translated from French, since Arturia is a French company).
* Convert audio clip to MIDI drum track
* Convert audio clip to MIDI melody
* Convert audio clip to MIDI harmony
None of them work exceptionally well but they get they get enough done that they’re useful for a first pass approximation in many situations.
https://glicol.org/tour#sequencer
I am open to all feedbacks!
> and a former musician in high school
s/former/recovering
is there a simple / Lightweight software tool that will let kids get into drums and music..using this book as a starter?
edit: oops
If you're a software engineer interested in UX, I think Live will fit your brain like a hand in glove. It reminds me very much of emacs or vi where the app is designed to disappear from view and let you focus on your content.
Also, it's incredibly programmable and generative at many many different levels:
* Session view lets you build arrangements on the fly in realtime.
* Follow actions on clips let you automatically build sequences of clips, loop, them, randomly chain them, etc. It's like control flow for clips.
* The various built-in synths and effects support all sorts of dynamic modulation to make timbres evolve on their own.
* Then, of course, there is Max4Live, a full-fledged visual programming environment integrated deeply into the app.
You, of course, can ignore all that stuff and just make completed fixed tracks. But if you're interested in the live aspects of Live, then the software really feels like a substrate that you can use to build your own bespoke instrument for playing your music in real time.
I love it so much.
_But_ - man is it far behind the modern DAWS like Studio One and Bitwig in the low-level fundamentals like plug-in isolation, multithreading, and flexibility in terms of your ability to offload frozen tracks from RAM. This puts a bottleneck on the max size of a session before it becomes unstable and unusable. Even with 32GB RAM and a top-shelf CPU, my ability to finish a song grinds to a halt around the 100 track range. My songs can have 150 tracks with 1-20 plugins and 1-30 automation lanes per track by the time they are finished, and the number of hours I’ve lost from crashing or just waiting for it to respond could easily add up to months at this point.
And small things like the inability to know if a plug-in is the VST2 or VST3 version have been driving me nuts for over a decade.
My music is absurdly abnormal in terms of complexity though, and the vast majority of people will never encounter these problems. I worry, however, that the glacial pace of development likely due to the prehistoric tech stack at Ableton will prevent it from ever closing the growing gap made by the increasingly valuable feature sets of modern DAWs have been able to push out quickly and consistently.
Either way, Ableton Live is a great demonstration of the incredibly fine nuance involved in a good UX. They got a lot of little things right, and that alone has been the largest contributor to their success in the industry.
I genuinely love Live's workflow. It feels the most natural to me. But the ever growing list of annoyances and shortcomings make me look into other DAWs fairly frequently. Though sadly no other one has really stuck with me so far.
It most affected users with hundred of tracks and VSTs in most of them. No impact on VST2.
I'm addicted to my ableton push... i can't move over just because of that.
I've tried the driven by moss stuff and it works great but eh... just not quite as good overall.
Controller script added for Novation Launchpad Pro MK3 Controller script added for Novation Launchpad X (via reassigning the Rec Button) Controller script added for Novation Launchpad Mini MK3 (via the special 4th row buttons) Controller script added for Akai APC Mini MK2 Controller script added for Akai APC Key25 MK2 Controller script updated for Novation Launchpad Pro (MK1)
Despite the headquarters proximity, I think they are not the best friends.
Also the multitake tracks UI that was implemented in Live 11 is basically a (slightly improved) copy of the same feature on Bitwig.
There are very, very few Ableton features that I miss. The only thing I can think of is the automations rescaling I wish Bitwig would implement, otherwise it's vastly superior to Ableton in any other way. Especially the bounce/audio editing workflow, this thing makes me 2 to 3 times faster than when using Ableton (no hyperbole)
Live main selling point right compared to Bitwig now is ubiquity, basically. You can expect to go into any recording studio, anywhere, and find a Live desk available.
If you want to just dive into DSP using wires and boxes, with some additional code sprinkled in, SynthEdit or Reaktor Core are faster, more fun, and produce better results. If you don't mind C++, check out iPlug from REAPER's WDL codebase: https://www.cockos.com/wdl/ — there are some forks of it.
There's also JUCE. You'll find some people complain about it and some people regret using it, despite it being relatively popular.
There are some Rust things for doing VST (and AU) development. Here's one that I've seen a few things made with: https://github.com/robbert-vdh/nih-plug/tree/master I wouldn't worry too much about the differences between C++ and Rust in this world. Audio software tends to be buggy, so the bar for being considered 'good enough' is pretty low.
Autechre's Confield album is what it is good at doing. There is nothing more to do with the software after that album.
A few ios app recommendations I'd like to make are:
- Rassel (a free and absurdly accurate pocket shaker app) https://apps.apple.com/us/app/rassel-pocket-shaker/id1575364...
- Ableton Note (Best 6 dollars I ever spent. It's a really fun way to experiment with musical ideas on the go. You can even record vocals and add effects.) https://apps.apple.com/us/app/ableton-note/id1633243177
Then there's some exercises you can do with just paper and pens: https://www.youtube.com/watch?v=1eqLmkWOU6A
A really versatile, affordable and fairly compact percussion instrument you can start off with as well is the Bodhrán; you can make some really great beats with it, see e.g. the opening scene of the film The Magdalene Sisters, just bodhrán and singing: https://www.youtube.com/watch?v=WxXFs8EL35o. Here's another version of the same song where the artist plays it with just his hand: https://www.youtube.com/watch?v=-mjWhMn-VnU
I knew how to practice effectively from my years in band, but I didn't use them because I was too busy rejecting who I was in high school.
Now I'm learning piano and I've joined a choir, and I'm actually getting better at things instead of being a perpetually mediocre guitarist/singer.
I much prefer playing guitar to piano or a choir.
I had discovered that music was one of my few interests that I could actually trade for social credit.
I’d also like to tangent to say: music used to be a much bigger part of our lives. Before the radio a piano was a household staple. Kids would learn, family’s would play and sing to each other. We’ve largely given that up.
Imagining hearing one of your family members just start singing to themselves without any background music, does that feel uncomfortable? Would you sing along?
I think to many the answer is clear, music, as well as many other endeavors are something to now be enjoyed but not created. And oh boy do we get to enjoy the “best” music and “best” films and “best” books on demand.
And along the way we lost the large bits of ourselves which created and enjoyed together. So, in short, 10/10 would do the tutorial again.
A neighbor kid started crying when he could not ride the bicycle the first time like his online hero did perfectly.
This is a messed up transition time of some sort, no doubt we will make some cultural choices to free ourselves of this tyranny of our own mentation.
Besides, popular music has existed in a “perfect performance” place for, what, two decades now? The virtues of imperfect performances are lost on most people. Speaking as a performer and occasional producer, I simultaneously enjoy the imperfections in my favorite albums and invest serious energy to purge them from my own releases, so I get it.
None of this changes the fact that DIY music scenes are thriving. Physical album sales are healthier than they have been in years. Playing guitar seems… cool again???? None of these are bad things, even if there’s one too many videos 14-year olds playing perfect Dimebag Darrell solos on YouTube.
Recorded music, and our reaction to it, has pretty much crushed that. On the one hand, it's marvellous that I can listen to Jussi Bjorling or Maria Callas any time I want, but we then tend to criticise anything less than "the best". Heck, the process of recorded music has often deceived us: the Wrecking Crew made most of the great US pop/rock albums of the late 50s and 60s[1].
The net result is that when people break out a guitar or sing, we tend to critique them harshly. Why listen to a mediocre performance when we could have perfection? And, of course, who wants to perform when you'll just be compared to the recordings of the best ever?
[1] An enjoyable documentary: https://en.wikipedia.org/wiki/The_Wrecking_Crew_(2008_film)
as it happens, that movie is my Substack post for this Friday, complete with YouTube playlist for all the music mentioned.
I just, this afternoon, talked to an old friend who played in a jam session with Hal Blaine!
People used to learn from… people. In fact, many people prefer that still.
And I’d say, I’d rather have a dozen friends who play music and actually want to hear my music than have the potential to get a million fans I’d end up rather not meeting because it’s just awkward and unnatural.
Music fandom used to be a bigger part of lives after that. Pop/rock stars were royalty. Now with all the other stuff competing for eyeballs it's just another thing. Aside from a much smaller music-obsessed demographic, most teens could not care less today.
https://www.washingtonpost.com/music/2023/05/15/taylor-swift...
Uh, maybe for wealthier households. Definitely not the case for people who grew up a bit poorer than average. Piano upkeep is not a trivial expense!
https://daily.jstor.org/what-player-pianos-meant-to-american...
So… good point it was middle class status symbol, but a huge number still had access.
My real point was music creation was more a part of people’s daily lives.
I was at a Wardruna concert a few months ago, and the artist had a (somewhat awkward because he doesn't like speaking English) speech about this very thing, he encouraged people to make music, to sing to their children, to bring less manufactured, casual music back into people's lives.
No need to imagine, pretty normal at my home. (Sometimes I am that family member.) And to answer the questions, no, and yes. (And none of us is a trained musician.)
But I agree, we (as a society) lost a lot of that. I have a feeling that it's cultural; I strongly suspect that in some countries people sing a lot more.
My parents, on the other hand, had exactly zero interest in music. I grew up without any music in the house (no radio, no recorded music, no musical instruments).
After I left home music became one of my main hobbies, though I've always felt far behind many of my peers (many of whom at least had a few piano lessons in their youth). Slowly making progress, though I've always struggled with where to start with singing (since no-one in my house sang, I'm very self-concious doing it).
https://www.bitwig.com : it's basically Ableton live but next gen, where everything can be modulated
https://www.renoise.com : the modern tracker
https://www.beepstreet.com/ios/drambo : this one justifies buying an ipad, it's incredible
If don't want to pay full price for Bitwig, wait for their summer and winter specials which happen every year. They also have an educational discount.
Bitwig uses a subscription model for upgrades, but if you end your subscription, you retain access to the last version available during the subscription (plus minor updates to that version) for life. When you buy Bitwig, it includes a 1 year upgrade subscription. When you're on the subscription, you also get access to a rotating selection of content from Bitwig's partners (https://www.bitwig.com/circle/) in the form of license keys, but unfortunately, many of these partner tools don't work with Linux.
But I have to say the sounds and plugins it comes with are not on par with ableton, some presets really have me scratching my head and it took forever until they gave us a decent convolution reverb. For the longest time I was not able to get a simple sine-wave out of the synthesizers it comes with (wtf?). It's also worth mentioning that back in the days this DAW was promoted with a feature that lets you collaborate with others over the network, now 10 years later there is no more mention of this feature and I think most forgot it was even planned. Recently they tried to sell you stock-plugins for a premium but back-pedaled quickly. That is just ridicoulous after I sunk hundreds of dollars in their update plans.
That being said I still recommend it.
It's not uncommon for synths (even hardware ones) to come without a sine wave. In fact some of the most famous ones don't have it (hello TB-303, SH-101, Minimoog and many more...). Of course, now that we have the grid, we can have whatever waveform we like. Also FM4.
https://citizen-dj.labs.loc.gov/
I'll also throw in some libre projects to look at:
Sonic Pi
Csound (front-ends include Blue and Cabbage)
Supercollider
Pure Data
LMMS
Mixxx
But one problem with this kind of thing is that it has the character of "How to Draw an Owl" [1]. I have been tinkering with Ableton for 10+ years but when I got to the song structure part (especially the Photek Drum 'n Bass one) I kinda had to laugh.
Making music is really difficult. This kind of tutorial is step one on a thousand step journey.
But I got a free copy of Ableton (not Ableton Live IIRC) with an interface I bought and Holy cow if Ableton isn't the most painful and disgusting UI I've seen in a while.
It took me about 2 seconds to get the interface working correctly in Garage Band. I literally gave up after an hour of trying to get Ableton working correctly. There were like 1000 buttons and one of them had a default value that made the interface not work right or the audio not get routed into the track. IIRC I got it to the point the audio was coming into ableton and it looked like it was working but then nothing ended up in the recorded track.
I play guitar as a hobby.. I have no time do put up with something like ableton, I want absolute minimal time spent futzing with a DAW and maximum time with my hands on the actual guitar.
This was all on top of me being a software engineer (which maybe made me less tolerant of figuring out the UI) and my interface coming with a long series of video tutorials on how to get Ableton working with the interface. Meanwhile again, got it working in about 2 seconds without looking at the help in Garage Band.
A lot of the differentiating features don't matter that much, micing my amp and using my pedalboard/amp sounds better than the synthetic sounds in the DAWs unless I spent a bunch more money.
Ableton reminds me of "configuration over convention" or something. Or ancient MS/IBM software where the user has to figure out 1000 options to get anything working.
Ableton is the company. Live is the product.
Completely free, but very deep and powerful browser-based cloud music production software, with a tight-knit encouraging community built around it.
Get started making music - https://news.ycombinator.com/item?id=29055433 - Oct 2021 (144 comments)
Get Started Making Music - https://news.ycombinator.com/item?id=20965386 - Sept 2019 (184 comments)
Get started making music - https://news.ycombinator.com/item?id=14299628 - May 2017 (461 comments)
Get started making music - https://news.ycombinator.com/item?id=14291332 - May 2017 (2 comments)
https://en.m.wikipedia.org/wiki/The_Manual
If you can't get a number one at least you'll be left LYFAO with an invaluable lesson on business and an intimate tour of late 80s UK techno scene.
Wonderful read.
I agree it's probably tougher today though. The fact that producing and recording is something anyone can do with a laptop just makes the S/N ratio even smaller. And a lot of the surrounding industry jobs have probably gone away too, since big physical mixing desks and multi-track tape machines and record cutting and pressing machines are no longer used nearly as much.
It's extremely easy to make a living from music right now. With a weekend's worth of YouTube training, any decent musician or songwriter should be able to invest 40hr/wk and reliably generate $5k/mo within a year.
Also "reliably" is optimistic given YouTube's issues with policy/copyright enforcement and channel restrictions. (I.e. do you want your 5k income to be dependent on a few sudden bogus claims you can't dispute?)
Many thousands of live streaming musicians have had no trouble going from $0 to $5k/mo. You're welcome to check out Twitch or TikTok any time for evidence of this.
Music (and other arts), on the other hand, is yours forever and exists forever, and it’s a way for future generations to connect with their ancestors and even pass on a legacy.
It is the journey, not the destination.
I live in a major city, though, and a lot of my friends are much more talented musicians than me. There is a musician community for me to participate in.
Honestly, that's good enough for me!
“This is a preorder. Estimated starting ship date is July 2023. Thank you for your patience and understanding.”
A terrific modern tracker, runs on Win/OSX/Linux. Renoise is wonderful.
This is not the fly-by-night kickstarter you are implying.
If you want to do some pop music work, drum beats are a dime a dozen.
If you want to do high quality orchestral work, you're going to have to fork out some serious cash for stuff like EastWest Quantum Leap Symphonic Orchestra, Vienna Symphonic Library, Garritan Personal Orchestra, and others.
I'm sure things have since changed and you can now get some of these on cloud subscriptions, but you couldn't really achieve the same depth at all with some of the stuff you'd get as standard packs from your favorite DAW.
https://www.spitfireaudio.com/bbc-symphony-orchestra-discove...
Example of some tracks I made:
I also think the older we get, the more we think most music sounds the same because music inherently changes over time, and will be different to what we grew up on, but we also become more distanced from the subcultures and communities pioneering modern music trends. A young person today probably thinks all rock music from the 50s-90s sounds the same
I agree that the paths you suggest are possible and that the tools available have never been so available.
I see cultural problems as the root issue. We’ve reduced music to a recorded consumable and thereby reduced the role of the humans communicating telepathically via music, which is the social function of music, as I understand it
Not only are people taking newer music production technology in every different possible direction, they're still pushing the limits of old methods as well as combining them with the new stuff.
Even Robert Henke, the guy who made the precursor to ableton and the co founder of ableton, laments this about ableton https://youtu.be/iwOaYxSJGqI
People here are saying that you are wrong but when the creator of ableton is agreeing with you then maybe they should listen
If we have lost anything, it is due to Spotify and other corporations whittling away musicians opportunities to make money off of their work.
Tools definitely guide the music, however. Pick up a drum machine, and it is funny how quickly you start to write trap / jungle beats.
A lot. But those born into the new era wont even know what we lost, and those born before will be dismissed as "boomers".
I'm not dismissing you because you're a 'boomer', I'm dismissing the point because it's just willfully ignorant.
If you think 'modern music' lacks diversity, you're simply not looking for anything original. Because you can find it, by the bucketload.
1. Berklee Online courses on music production. They're not cheap, but the instructors are stellar, including the guy who literally wrote the Ableton book on creative strategies.
2. https://www.producerdojo.com/ is incredible if you have the time for it. You get paired with a coach who is usually a seasoned electronic music veteran, possibly a regularly touring performer, and you get to work on becoming better at making electronic music at your pace, with their supervision. It's a lot of work, but the results are about as good as they can get.
Here's what stands out to me:
- Session view is great for experimenting with different arrangements and samples using the same processing chain without having to scroll through a huge timeline of different ideas. You can then go to arrangement view to work on your final arrangement.
- Almost everything that you create is reusable. You can string together an instrument and/or a bunch of effects, group them together, map each their controls to a unified (and smaller) set of controls, and now you have a new instrument that you can drag and drop later on. You can then chain and group those together as well.
- Max4Live is to plugins as Flash was to games. There are a ton of weird and experimental M4L devices out there available for free or for a very small price.
There are some negatives though: - As others have mentioned, it is pricey, $750 as of today if you want the complete version with all their instruments and effects.
- Bouncing (re-recording) to a new track or to a file is a bit convoluted. Furthermore, bounced samples are encrypted in Ableton's proprietary format which means you can't use samples that YOU created in other plugins easily. There are a few workarounds that I found but it's just a frustrating experience. This also applies to any sample packs that come with Live or from Ableton's shop, you can't use them outside of Live's inbuilt devices or M4L devices. Again, there are workarounds but it's frustrating and there's probably something in the fine print against it.
- No facilities for batch exporting sample slices. Say you want to use Live to process some sound effects and export them to individual files, well you can't do that easily in Live. There's a paid M4L device out there that helps with this but I just use Reaper to do this now.This is the bit I struggle with most; expression and intent. Sure, I can throw random shit together and with some technique it can even sound half-decent, but it is very difficult for me to express anything intentionally with music. And the oversimplification that major=happy, minor=sad is not really helpful at all here, especially with modern music which is more than ready to break any such conventions many times over.
For example, here's a quick clip from a synth I've been using in recent weeks:
https://vocaroo.com/125tAD40Gl6d
It sounds almost like a real voice, and that's just using the default settings, without any effort to tweak it further to improve the realism.
To boot, isn't this the fidelity vs fun argument of videogames again, too?
Madonna's "Ray of Light" is still a good song without her; William Orbit is a master producer after all. I hope we see a refocusing away from personalities to producers out of this.
Even just from a technology point of view, I find it fascinating to see how the envelope is being pushed via machine learning models.
Let me just point out the nuance that many people, including myself, appreciate both types of music.
Too many people express this belief. It does not seem plausible, statistically. I wonder what made it so widespread.
What really sold it to me was listening to some beautifully crafted covers from this YouTube channel: https://www.youtube.com/watch?v=KX0lcVr9ugI
Prior to this, I'd been experimenting with pitch-shifting the output of Google's Text-to-Speech service (https://cloud.google.com/text-to-speech), which was quite interesting and somewhat pleasant sounding for spoken word vocals, but didn't really have the range or expressiveness I was looking for more generally.
- Reaper isn't free, but it has an unlimited, 0 trade-off trial period
For some free open source synths:
- Vital is a great wavetable synth - Dexed is a DX7 close that is phenomenal - dsp56300emu emulates a bunch of classic high quality synths, notably the virus - Surge Synth
...there are so many excellent open source VSTs you really do NOT need to spend any money.
I don't really know of any high quality open source DAWs, unfortunately.
If one of the primary points of open source software is to promote accessibility, Reaper goes a long way towards this without actually being open source. There is no DRM, there is no need to make an account and do some long sign up process to get Reaper up and running, there is no iLok required (vomits in mouth a little). You can download it in and start working on a project as quickly as your computer can finish installing it.
From Reaper's license popup:
> We are showing this message, instead of crippling this evaluation version of REAPER, because we do not feel technological enforcement of licensing policy is in the best interest of our customers
Reaper is the only professional artistic software (sold as a product) I have ever come across that is remotely realistic about how people use it. Nobody has ever pirated Reaper in the history of Reaper, there is no point and that is how software should work in a more sane world.
Further, 99% of digital audio workstation customers start off as broke kids with no money to feasibly drop on a music production software that costs $150 or more. So a huge amount of future paying DAW customers are piracy converts anyways. Making a DAW that can't be pirated is a sure way to shove your future customer base onto somebody else's DAW that can.
It's more-or-less the same program (made by ex-Ableton devs), just well designed for 2023.
With that said, Ableton has the advantage of being more mature. What I mean by that, is that the stock plugins are generally better, and it has a bigger use-base, which I would argue is important if you're starting out.
If on the other hand you're a medium/advanced user, then Bitwig is a much better choice.
I think it's a case of death by a thousand cuts with Ableton. For example, Ableton does not have customisable shortcuts! Which is a huge workflow blocker.
Arguably, a lot of the issues are UX related, as opposed to feature related. But UX is a core part of the product and subsequent usability of the product.
What parts of the audio editing is weak to you? In my opinion, it's one of the strongest things it offers. I assume you're trying to edit the audio in the arranger, instead of in the clip view. What makes it so strong, is that you can chop it up in the clip view, and your audio in the arranger remains one contiguous piece of audio.
It sounds like you're either trying to use the software like Ableton and you're getting frustrated that it's not Ableton, or you don't understand how Bitwig works.
That is sort of like saying one shouldn't start with one programming language, but instead sample all languages and various frameworks before investing their time, but that completely ignores the fact that if you start with zero knowledge you can't just randomly sample different things - most of which you haven't even heard of - before you even get to see if you like the thing you are doing in the first place.
I don't know a suitable tool for mixing/mastering except many years of trial and error. Lots of things exist to get you the basics and aware of what all the major tools do, but nothing I know of (yet) really teaches you how to put them together to make a great mix nearly as well as making 100 bad mixes first.
I can't remember the speaker, but I watched a lecture (probably a decade ago) where the speaker said you could give the same project file to a great engineer who is only allowed to use the volume faders, and an amateur who is allowed to use any software tools and any expensive rack hardware. And the great engineer will make a better mix 100% of the time. I very much believe that statement is true.
side note: is there any DAW that supports realtime collaboration?