Get started making music
learningmusic.ableton.com
learningmusic.ableton.com
If you're interested in learning to make music and the lessons in the link are confusing or overwhelming or boring, some students find a "peel back" approach to learning songwriting easier to grasp at first. A peel back approach just involves finding a song then teaching by stripping away each layer: start with stripping away vocals, then learn melodies, then chords, then finally learn about the drum beat underneath it all. A benefit of the peel back approach to learning is melodies and vocals are the memorable parts of a song and easiest to pick out when listening to the radio so a student can learn using songs they know and like. Either way, songwriting is hard and fun. Best of luck.
P.S. I think Ableton makes good software and I use it along with FL and Logic. They did a solid job with these intro lessons. But worth mentioning, there is free software out there (this includes Apple's Garageband) that offers key features a beginner just learning songwriting can practice on and mess around on before purchasing a more powerful DAW software like Ableton.
If anyone is interested in a Free/Libre/Open Source Software option (cross-platform Linux/Windows/Mac) I've really enjoyed producing with LMMS over the past 18 months or so: https://lmms.io/
It's definitely got room to grow in terms of functionality/interface but the development community is of such a size that it's possible to still make meaningful code contributions. I've contributed a couple of small patches to improve the Mac UI as a way to get familiar with the code base.
Of course, the downside is that I have to decide whether to write code or make music whenever I sit down to use it. :)
"A podcast where musicians take apart their songs, and piece by piece, tell the story of how they were made." @ http://songexploder.net/
I sort of wish there were more technical details as a rule, but it's understandable given the relatively short format that they can only cover so much ground. I'd prefer longer episodes personally, but I suppose not everyone might, and there's tradeoffs in producing more content. I guess I'm just glad that the show caught on and is still going strong.
Protip: sample the guest's clips they put on his show :) I've gotten some really great material from this show sonically since most of them seem to be the individual instrument tracks.
I love looking at systems and peeling back the layers to find out what makes something tick. That's not an approach to learning that I really encountered until I entered the workforce and was met with complex systems that I needed to understand. And I loved it!
How would this approach apply to a more traditional instrument that doesn't have the advantages of having a "good" sounding sample already preloaded that can be easily layered into a song that you are composing? I grew up learning the violin and it was endless disjointed drills until it was put together in a classical song that I never heard before nor had the desire to play. 8 year old me just wanted to play the theme song to "Jurassic Park" and roar like a T-Rex.
In my view, learning an instrument has a lot in common with learning to code, in that some people take to it, and others don't. And we probably know some of the reasons, but not all of them. Of course teachers and teaching programs vary, as do kids and their family milieu. But nonetheless, music education has huge attrition.
For instance, by way of anecdata, I took string lessons as a kid and loved it, and my kids have gotten pretty serious on violin and cello. They actually like classical music, and it probably helped that both of their parents also enjoy it. So it definitely works for some people.
Just for fun: chords in scales are numbered from bottom to top in Roman numerals. I feels like home base, V feels like wanting to go home. If you want to create the feeling of going home but then not really go there you can go from V to VI instead of I. 'Sad but I have closure'-type ending? Major IV - Minor IV - I. Bluesy feeling? Add a minor seventh to your I, IV and V chords. Dreamy? Major seventh instead there, except on the V.
It's even entirely possible to learn to recognize all of these types of chord progressions and sounds instantly. I'm working on and off on an ear training app that randomly generates them that musicians can use to train their musical ear.
Sounds interesting. Please do a "Show HN" post when your app is ready for it.
I'm also wondering if these chord progressions work the same way for all scales, or if, for example, the 'sad but I have closure'-type ending only sounds that way in major scales? From experimenting I think it only works for major scales, but I'm not sure :)
Some people have a great ear for music and can write solid songs without formal training in music. Other folks come at music from the more theoretical side, although usually with a lot of implicit knowledge of and experience with music as well.
For most people who are not formally trained in music, their songs can be improved upon on a technical level by someone who has deeper theoretical knowledge (learned either explicitly or implicitly).
For a good discussion of this, check out Tim Ferris' podcast interview with Derek Sivers. Derek talked about how he had learned a lot about music implicitly. In one summer, a teacher of his formalized that knowledge so efficiently that he was able to test out of lot of classes (1.5 years worth?) once he went to Berklee School of Music.
Composers classically trained this way tend (!) to have an easier time writing melodies, harmonies, and progressions in a consistent manner, ie not having to wait for "inspiration to strike". The composer, of course, still needs to develop an emotional connection in the music, but the point is that it can, and routinely is, taught.
The most successful tunes I made were more or less "discovered" from incrementally experimenting in the DAW, and not from any kind of original plan or idea. Maybe I'm just not a musician! (I'm an indie game dev who started making my own tunes for my games)
From a remembering the tune perspective, I have the same issues, but I think it's more related to not applying musical lexicon and hearing skills the same way: you remember poetry or a paragraph of text because you remember the ideas and how to go from one to the other, if you are a musician and have something in your head and start thinking along the lines of "this is using a lydian mode, the progression is ii IV V I then it modulates to the relative minor and switches to dorian, also the theme is going down in thirds for two bars, then it will stay on the chord root for one and move to the dominant 7th" you are going to remember it a lot more easily than just by remembering the melody itself
It would be like comparing how easily you can remember poetry in English vs poetry in, say, Russian, where you only have the "sounds of the words" in your head to remember, but you don't have the syntax or the meanings to help you as well.
Writers keep pens and notebooks by their bed so if they wake up in the middle of the night they can start writing right now. Or they have tape recorders. Anything works as long as it's immediately available. The iPhone has a "Music Memos" app, I'm sure there's something similar for Android. That's what I use.
Learning music theory and how to write music properly can come later. As long as you can sing, whistle, or hum a tune, you can record it.
Switching from a DAW to a mostly-hardware setup helped with this, as it's easier to "play" with knobs/sliders/keys/pads than virtual objects accessed via mouse/keyboard. Once you get things wired up, it's pretty straightforward: play around, find something you like, track it in, build more stuff over it.
Ever since making this switch, I found the parts that I used to practice/enjoy (like slicing and manipulating samples, for instance) feel much more tedious.
Another benefit is that it's easier to make mistakes, which often have more interesting results than the thing you originally intended. My guess is because this violates your internal "patterns" and forces you to think outside of your normal "music creation" schema, resulting in a more creative/unique outcome.
I've also tried to switch to "totally live" recording (i.e. minimal sequencing beyond loops and patterns, all automation and non-repeating parts done on the fly), and that's a bit more challenging, because you have to redo everything if you, say, screw up a little solo bit.
That's where music theory pays off. Learning to name chords, scales and arpeggios gives your brain a framework to reason about and remember musical ideas. It allows you to break the music into a more concise abstract representation, rather than holding it in your head as sound. If you understand the structure of music, it's far easier to make connections between different pieces of music.
Do you have much formal knowledge of music theory? If not, that might help.
When you "get a tune in your head", if you can describe it to yourself in abstraction, it will probably be easier to remember (or even just write down).
Check on this page on 12 bar blues for some examples of easy music notations. Similar types of notations and/or terms exist for different parts of a song.
I'm starting to hit its limits for my workflow though. One of the really nice things about how easy it's getting to write software these days is that I can now fire up, say, a Swift playground, and after getting the fiddly basics of "how to record and loop audio buffers" with AudioKit, there are very few limits on what kind of idiosyncratic workflow tool I can design for myself. The UI looks and acts how I want it to, and since over the years I've trained myself to act like a human synthesizer, I can[1] compose a whole song without even worrying about having an instrument nearby.
[0]Loopy - Multitrack audio looping with very simple and expressive control https://itunes.apple.com/us/app/loopy/id300257824?mt=8
[1]The "can" is theoretical. This is my next big hobby project, and I'm still in the fiddly phase.
If I have the beginnings of a song in my head, or I have been humming to myself, sometimes I just record the parts I have as vocals - humming or full-on beatboxing the bass/strings/lead/beats separately and as close as I can make them to my head-song (including filters with my mouth)- and then replace as I go, figuring out how to achieve the sounds that were in my head.
She hates music theory and trying to use her left brain for art. I'll say oh that is in F and she gets mad so, easier to just let her record it than try to notate it down.
You can understand a musical idea as a kind of memory impression, an echo that you can play back in your head, and also as a pattern of pitches and rhythmic structures . Having two reference points , sensory and abstract mathematical is very useful.
I believe the same is true with song writing, in a sense. You're still applying some parts of music theory, but most by-ear learners like ourselves simply grasp the concepts and have internalized them naturally, without needing to be taught. Music is little more than patterns at the end of the day, and our brains are very good at recognizing patterns. What you and I know intuitively, others can learn through training and repetition. Both approaches are valid, and yield interesting (and often different) observations.
I went going through Music Theory classes during my brief adventure with Liberal Arts Majors in college. I felt like I already "knew" the material in a way I couldn't quite put my finger on. It was like I was finally understanding what my brain had been doing all these years. I recommend it if you haven't yet had the experience.
People have studied music and composition since at least ancient Babylon, so, well, yes?
>I always thought it was just some natural ability that people have.
With natural ability you can sing some melodies. For learning to play an instrument, adding chords to the melody, you need studying, even if you learn by yourself and by ear (as many folk musicians did). Song melody, one can have a natural feel for creating, but nobody just starts writing songs in full form "from natural ability".
>For as long I can remember if somebody told me to write a song I would just spit it out after a while.
What would that mean? You'd write a song on the guitar for example? If so, then you already know the chords. And not all of the theory, so how complex is your song? Just barebones songwriting (country/folk style)? Can you take it further? Can you write the parts for musicians to play on your song? Can you write different genres on spec?
There are more things in making music/songs than "spitting out" some melody.
That doesn't mean that those subjects aren't covered in detail in textbooks and university courses, or that people cannot learn how to do it.
There are other people who can't make heads or tails out of a keyboard, compose a tune in their head, or understand chordal progressions, but nevertheless compose music in layers and still do extraordinary work. They find what they like by playing with notes on the screen. Joel Zimmerman, a.k.a. Deadmau5, is an example of this.
I am an example of the former, with natural ability, bolstered by training in music theory. But I still use a layered approach when I am composing, generally starting with a beat or bassline, playing with melodic progressions in snippets, and eventually moving into a traditional composition process when I have something started that I like. Ableton makes this process extremely easy and productive.
[1] https://twitter.com/AbletonDev/status/861580662620508160
However, there's another part of making music which is not covered at all here, which is the actual engineering of sounds. Think of a sound in your head and recreate it digitally—it'll involve sampling and synthesizing, there's tons of filters and sound manipulation to go through, they all go by different names and have different purposes—it's a staggering amount of arcane knowledge.
Where is the learning material on how to do this without experimenting endlessly or looking up everything you see? I want a reverse dictionary of sorts, where I hear a transformation of a sound and I learn what processing it took to get there in a DAW. This would be incredibly useful to learn from.
What I found was that as your music making experience unfolds, you start amassing these little tricks here and there and they're only yours, usually tied to your stack of tools and the way you think. That is extremely hard to replicate and also very personal, imho that's why it's so difficult to actually pass that sound-sculpting knowledge to others, and that's why (besides the odd youtube tutorial on how to make a specific sound -- usually targeted at a specific vst, explaining which knobs to turn), we won't find many general sound sculpting learning material online. Even tho it is available if you gather around from forums and etc, it is still pretty much a personal experience.
Answering your question: As the time passed, the endless experimenting diminished and I got a proper sense of what does what, and after 5 years making music I'm more able to pinpoint what I need to fiddle to transform the sound the way I want/imagine in my head.
I'm still not quite there yet but if I can offer one piece of advice, that is: Don't shun the 'endlessly experimenting to find a sound'-thingy, because that's the best way you can grasp the tools. Over time you'll be able to get there faster but it's a necessity..
This is how much I evolved, without even noticing, only making tracks after tracks:
Sep 07 / 2012 http://codegrub.org/flipbit/musicmaking/equal02.mp3 cringe
Mar 25 / 2017 http://codegrub.org/flipbit/tracks/flipbit03%20-%20Twothousa...
cya o/
I've been building up bit of an epic studio [1] over the past few years after being in-the-box for years. And the hands on nature of real synths is so much more intuitive that VSTs imho.
sir, you have already reached it: it is fucking epic, wow! Congratulations, it must be really fun being on that room, and it must be difficult getting out of it hehehe.
I want to get more into the hardware side of music making but being cost efficient is paramount to getting up and running in the cheapest way possible, specially (in my case) this is a hobby I consider myself 'just starting out'. If I have some cash to invest in it, I go to what will give me the most return (what will enable me to study the most). In my experience that meant DAW Software (Renoise), MIDI KEYS (Axiom 25), interface (Yamaha AG06) and a pair of monitors (Yamaha HS8's). Now that I've the basic kit 'sorted out' it is time to get some hardware.
What would you suggest? I've been eyeballing a KORG MS-20 mini but I don't know...
Here are the channels you can listen to more of my stuff, and by all means please help me get better by commenting and feedbacking me if you can. If you make music as well I will gladly return your energy and time by commenting and giving feedback. :)
Also, I usually participate on the listen thread/feedback rounds on reddit's /r/edmproduction, you'll find me there as well commenting on everyone's tracks ;)
https://soundcloud.com/flipbit03
https://www.youtube.com/user/cadumimi
cya o/
1. Frequency 2. Harmonics 3. Oscillators/Waveforms 4. Envelopes 5. Filters
The only problem with the last part of your request is that even if you are to watch people design sounds for a couple of hours you might find that when you try to replicate that somewhere else it doesn't sound right. This is partially because every synth/softsynth is different and will produce different sounds and have different parameters. It can be infuriating to get a tutorial on how to produce that perfect "Bladerunner Blues" synth and come out with something that sounds totally flat and bad.
To make matters worse, there are apparently 0 good tutorials on the subject - I just googled for 15 minutes to no avail. The two below cover some of it but I personally can't bear listening to the people who make these videos.
https://www.youtube.com/watch?v=TvQVQuV-Kys https://www.youtube.com/watch?v=lJVlWdzoZ0w
Of course, finding the right waveforms, filters, and envelopes required to get to a particular pattern of sines is still the challenge, but having that understanding of the medium underlying it all makes experimentation that much more productive (and fun).
For instance, the "Blade Runner Blues" patch as I understand it is actually one of the brass presets on the Yamaha CS-80. (Bad recording but here: https://www.firsthomebank.com/personal-banking/deposit-produ...) The CS-80 has a pretty unique architecture for a polyphonic analog. (http://www.cs80.com/tour.html) To get a patch exactly right would require replicating layout, filter architecture and structure, etc.
Knowing basics synthesis, however, can get you pretty close. I have a patch on my Alesis Andromeda (which has some CS-80 type elements such as a ribbon controller, dual resonant filters, and an unfiltered sine that goes to the post-filter mix) that someone did in a user community -- it came out decently good. I was able to Google a book page that gives a good overview of recreating it on other synths. (https://books.google.com/books?id=Jz1JMnZNO88C&pg=PA74&lpg=P...)
Now, to really get the Vangelis Blade Runner type effect, you have to be able to play a synthesizer expressively. This is unfortunately is tougher on most synths compared to the CS-80, due to the CS-80's polyphonic aftertouch that most synths lack. That being said, there are other techniques people could do. I understand that Vangelis used pedals to manipulate filter and volume, and that is something that can be done on many synths that I don't see a lot of people taking advantage of. Don't discount playing technique when it comes to the art of sound design, in other words.
I will say that I think the 'power-law' nature of that is not dissimilar to being a primary sound transduction artist. You don't get a large number of people being celebrities at tutorials, or of disseminating free plugins.
And yeah, I do mean to expand upon this: got a likely domain for it just yesterday. The trick there is that you need to be inter-disciplinary enough that you can produce a really wide range of content, that by definition a newbie couldn't possibly process. I can go from 'slew rates in op-amps in boutique guitar stompboxes' to 'exploiting unusual interpretations of the Circle of Fifths' (did you know the Four Chord Song can be read as a atomically contained minimum-area space in an extended diagram of the circle of fifths?) but a newbie wouldn't cover that range.
There are no secret weapons, just secret masteries: by that, I mean 'stuff that's sensible and obvious, but to the contextless outsider seems like black magic coming out of nowhere'. Any sufficiently deep context seems like magic to someone who has no idea of the scope of that context.
if you're trying to make your rock band sound more like led zeppelin there is a fairly fixed set of tools and instructions (albeit futile, ultimately)
if you are imagining a pure sound in your head that is not straightforwardly produced by an instrument, then it gets a lot more complicated, and there are countless routes to the same goal. the experimenting is the fun part though!
For the longer route this is a classic http://www.soundonsound.com/techniques/synth-secrets
I mean, look at the interface for Serum, probably the best synth on the market right now:
https://d84g6yundlaof.cloudfront.net/assets/serum/serumall-b...
It looks like an airplane's cockpit.
Sound design is a whole another part of music. Most amateur musicians don't even bother with it because it is way to technical to master. They just use presets.
I personally hate it, but if you have a technical bent, you might enjoy it
If you think Serum look complex, take a look at Zebra 2.
I mean the conventional music notation represents tones in five lines, each capable of holding a "note" (is that the right word?) on a line, as well as in between lines, possibly pitched down and up, resp., by B's and sharps (depending on the tune etc.).
Since western music has 12 half-tone steps per octave (octave = an interval wherein the frequency is doubled, which is a logarithmic scale so compromises have to made when tuning individual notes across octaves) this gives a basic mismatch between the notation and eg. the conventional use of chords. A consequence is that, for example, with treble clef, you find C' in the top but one position between lines, and thus at a very different place than C (one octave below) visually, which is on, rather than between, an additional line below the bottom-most regular line.
I for one know that my dyslexia when it comes to musical notation (eg. not recognizing notes fast enough to play by the sheet) has kept me from becoming proficient on the piano (well, that, and my lazyness).
You're not alone, this is a common reaction to music notation by engineers; a lot of people have wondered the same thing, even here on HN. For example https://news.ycombinator.com/item?id=12528144 https://news.ycombinator.com/item?id=12085844
I see some great responses, but I wanted to add that you have to keep in mind that tons of people have actually tried to make a better system, and nobody has succeeded. That should give you enough pause to ask why and consider the possibility that the system we have is really good in a way that you haven't recognized yet.
I think the problem is that difficult to learn and bad are easily confused. It is difficult to learn.
Also keep in mind that music notation has undergone many iterations, and it represents developments over hundreds and hundreds of years and covers every instrument under the sun - the breadth of what it has done throughout history and what can do might be hard to see.
I think that this is the incorrect way of looking at it. I suspect it is less that the traditional notation system is highly evolved and effective, and more that getting a critical mass of musicians to transition/relearn/teach/translate into a newer system is incredibly difficult.
For instance, while Imperial units aren't without some advantage, they are pretty generally inferior to the Metric system. But the US hasn't really switched because it requires a significant level of coordination and control that simply isn't easy to access. And getting musicians to learn and teach a brand new, objectively better system would be much much harder.
Replacing standard notation for all uses may be doomed to failure, but replacing standard notation for some particular use case (especially new use cases that weren't anticipated when standard notation settled into its current form) may be a very useful thing to do.
Computers also give us a few new options, such as displaying notation in a time-varying form, or using three dimensions, or notating the music in some universal language that isn't necessarily easy to read but that can be easily rendered in any desired notation.
Lattice notation for instance is something I really like, but I don't know how to represent it without some kind of animation.
Here's an example I stumbled across on Youtube awhile back of the kind of thing I mean: https://www.youtube.com/watch?v=jA1C9VFqJKo
Lattices generalize to higher dimensions, which means they might be amenable to virtual reality or even some sort of human-brain interface that allows you to experience 4 or 5 spacial dimensions at the same time.
QWERTY keyboard is something humanity found a better solution, people have developed better layouts like Dvorak, per example, and world keeps using QWERTY (not my case).
I have studied long time ago that TCP protocol is also not the best protocol, there are much betters and faster, but people keeps using the old TCP for Internet...
I believe when something is already consolidated, it's expensive to change, sometimes it's not worthwhile do update all the consolidated knowledge/investment, even when having better solutions.
World updates consolidated solutions just when the gain really worth it, it's not the case for music notation.
I also agree with you, the music notation could be easier, but I believe they don't upgrade because the masters musicians have mastered it, so they like the actual notation, and they are the fellows with enough knowledge to create a better version. I believe there is others types of notation, but it would need to be used by the masters musicians, and music schools, and universities to start a wave that could replace the actual notation (that already works pretty well).
If there's a piece in C, for example, in most traditional Western music you're unlikely to play off-key notes. So why take up valuable space for those when you can denote that unlikely event with a sharp/flat symbol?
Traditional music notation made no sense at all to me until I realized this.
Edit: For those that don't know, in most western music you're only going to use 8 out of the 12 possible notes most of the time. This is not universally true especially of modern non-pop music, but traditionally if you played off-key notes people thought you might summon evil spirits so it's easy to understand why things would be written down this way. Not only is it space efficient, but you wouldn't accidentally summon the devil. To summon the devil you have to really want to and write a flat or sharp in there.
...Not to mention the even more difficult task of knowing what you want the piece to sound like in the first place. A novice playing a piece at 100% accuracy sounds nothing like a concert pianist playing the piece. There's a world of depth to music beyond just learning the right notes.
Here's an example: listen to this performance of Debussy's "Reflets dans l'eau" by Arturo Michelangeli, one of the greatest pianists of the 20th century:
https://www.youtube.com/watch?v=LLbpQl1cCl8
And then listen to this student play it (she is still a high-skill player, just not world-class talent):
Before starting down that path, I would recommend familiarizing yourself with the wide range of music notations that already exist and continue to be used, and then the ridiculously varying plethora of failed alternative music notations that have been invented over the centuries, and why they failed to see wider adoption.
And, of course, it's fascinating to study the evolution of the existing "standard" music notation, and see the changes that have been adopted, and the ones that weren't. For all its apparent stasis, it has definitely evolved over the centuries, in response to the changing needs of musicians.
Tabular sheet music is much easier to read initially as it provides a one to one mapping between the visual representation and the physical location of the notes - i.e. 5 frets along on this string. However, from my experience there is a cap on the 'bandwidth' at which you can sight read this. It is just too hard to mentally parse a bunch of numbers on lines and turn that into notes when playing at speed. (For non musicians, 'sight reading' means to read the notes and play fluently at the same time)
Traditional sheet music has a steeper learning curve, however, I've found that reading this music becomes much more subconscious with practice and the bandwidth at which you can parse the notes is much higher. Also, it is much easier to notice patterns in sheet music - i.e. a major 7th chord in the key of the song is visually obvious no matter what the key.
Once you get past a cursory "eff this" reaction, you start to see how downright brilliant notation is.
The vast majority of music focuses on 7 notes at a time. If you alter a key signature, you are playing 7 other (non-distinct) notes. Music notation encapsulates this concept very well.
That's only one example, but telling musicians their notation sucks and needs to be fixed because it's hard for a non-musician is akin to a musician telling a programmer that Python and Linux needs to be fixed because it doesn't look like a violin.
Generally it can be said that some have been better in a specific use case (klavar notation was pretty big in the Netherlands among those who didn't know regular notation), but they fall apart pretty quickly when you try to write Liszt or Rachmaninov in it.
I might be a bit rigid (I have played bassoon professionally for most of my adult life), but I can't really see how it can be made much better and still keep the same utility.
While chords might be not optimal today, we can still express things like enharmonics easily (which, at least for me, is something that can make sight reading easier as it allows for the notes to stay "in key").
As with the spoken word, music has an advanced coding system. Both coding systems are flawed in their own way (as someone with a different mother tongue than english, I have a hard time spelling just about anything), but they have also stood the trial of time.
Consider this: In this system, your most complex Classical scores for an entire orchestra are written, and present day trained composers continue to work efficiently in it. That tells you about its expressive power. It is in fact not stupid, but very well tuned to a lot of music theory. Other than complex timbre manipulation (and even that), you can do probably everything you want to accomplish with just software that does nothing but notation.
Instead, what most music software lacks is in the organization department. The organization of non-linear ideas, their programmatic (as in music) occurrence, the automation of repetitive tasks, and the completion of obvious intent. Tracks and loops are probably not the right view of musical structure, at least far from a _complete_ view. There needs to be a better bridge between musical phrases and ideas at the local level (for which musical notation is perfectly suited) and the organizational structure of a complex piece at the macro level (for which tools are very lacking). There also needs to be a better bridge between some conception of events (for which musical notation is slightly ill suited, being restricted to notes) and the microscopic world of timbres, effects, and transformations.
Until music software makers recognize that what they should be helping with is neither engraving, nor mixing console simulation, but a non-linear creative task, music software will continue to suck.
It's not as expressive but is far easier to get started with.
I guess it's just inertia.
It's popularity also has to do with what sounds pleasing to the ear (and brain) on a biological level.
A number of people have come up with alternative scales and notations systems over the years, but none of them have really stuck for one reason or another. Nonetheless, they are pretty fun to read about.
here's the whole history of notation https://en.wikipedia.org/wiki/Musical_notation
Also, if you aren't familiar with John Cage, you should check him out. His music and writing deals with a lot of the stuff you just brought up, and it's also a really great jumping off point to find other interesting artists and musicians.
Indeterminacy, a work he did with David Tudor is a great starting point https://www.youtube.com/watch?v=_lOMHUrgM_s
First of all, Western music has complex structure both horizontally and vertically. This makes it rather difficult to encode and visualize, right at the outset. You need some sort of matrix visualization, like a staff or piano roll, to capture all of the nuance.
What makes the staff so useful is that it also captures the tonal aspects of music in compact way -- those that relate to the key the music is written in. Every triad in the same inversion looks the same in every key. A triad is three consecutive lines or spaces. And then deviations from the standard triad for that tonal function are marked with accidentals.
This turns out to be extremely useful for performers, because you learn to play an instrument by learning to play in all the keys, rather than learning what the 12 notes are and playing note by note. I realized this when taking piano class and doing exercises where we'd transpose to another key while sightreading in the original key.
There are other notation systems that have been as successful as the staff, but they tend to be specific to particular instruments or styles. For example, most guitarists find tablature much easier to play than standard notation, especially if the tablature is augmented with note durations and rests.
Also, although I've become a true believer when it comes to the staff, I have less rationale for why the traditional clef system has stuck around. It seems like something that is more regular as you go up and down the scale would be more helpful. There are systems that use things like note shapes or colors to help mark the note name. I guess we just haven't found a standard.
My biggest objection to conventional notation is that it gives a profoundly misleading picture of how music and harmony really work. It defines one reference key (C Major/A Minor) with a certain pattern of steps and gaps, starting on a certain note. Then for all of the other keys you add more and more sharps or flats until you get into ridiculous keys where all 7 notes are modified. The truth is that there's just one evenly spaced set of 12 tones, and all it means to be "in a key" is that you've picked a certain note out of the 12 to start the pattern on. There's nothing special about C. We could have chosen the key we call F# as the reference key and named it C, and everything would work the same.
It's hard to overstate the damage from this. Lots of musicians I know—serious players, people who took music in college—still think of "complicated keys" and "easy keys" and are only vaguely aware that the keys are actually all the same and they're just being tormented by the notation and terminology. I'm teaching guitar to a friend who was first trombone in high school and it blows her mind that she can play the same scales starting anywhere up and down the fretboard and it sounds the same.
It all comes from the design of the keyboard, where the notes of C major are evenly spaced (white keys) and the sharps/flats are stuck in between. There's also the fact that in the past the 12 notes weren't evenly spaced, so the different keys really did all sound different back then.
Conventional notation does have one big advantage, though: every line or space represents one note in the scale. This is more how musicians think: you don't care that much about the notes outside your key, and having the other ones "tucked away" in between makes it easy to see what's going on. That's why it's so quick to read once you know it. Out of the hundreds of alternative notations, I haven't seen one that's both key-neutral and also makes it easy to see things in terms of scale degrees.
(One idea I've had is a 12-tone staff with Sacred Harp-style shaped note heads to show you what scale degree you're playing. Not sure if that's ever been tried.)
We could come up with more precise and effective languages than the ones we naturally speak, as well, but the good-enoughness of the ones we already have and the fact that others around us are very likely familiar with them is more important. Utility trumps quality, and worse is better.
That said, if all you want is a different notation system for you to use personally or with small groups of other proponents, there are plenty to choose from. ABC and MML variants use letters for notes and numbers for note lengths, for example. Probably not optimal for sight reading, but maybe better than staff notation when writing or transcribing music. There's also trackers and piano rolls. Neither is very good for quick conprehension, but maybe lay things out in a way that makes more intuitive sense.
Another advantage: each note of a diatonic scale is mapped injectively. Cf. representing each line (or space) as a whole-tone, which leads to hash-collisions (e.g. "is that a G or a G#?"). Each note on a line (or space) on which collisions occur would need an accidental. Which defeats the purpose of key signatures.
A diatonic scale contains an odd number of unique notes. The fact that C lies on a line while C' lies on a space is an unfortunate artifact of representing a 7-note scale with alternating lines and spaces.
http://buzzcola.github.io/lightspeed-music/
Requires windows and a MIDI keyboard.
Is this supposed to be satire? Invoking Poe's Law on this one
Me too. But you think about it, all you really is a graphical representation that describes the pitch of sounds relative to each other as well as their duration relative to the beat. And the conventional notation is not bad at it !
The current system is essentially:
a dot on a coordinate system representing the pitch, duration, and position of the sound in a sequence of sounds.
- a horizontal position axis: you draw an invisible x-axis representing the position of the note in its ordered sequence. It gives no indication on its duration.
- a vertical pitch axis defined by western notes (do, re, mi, etc): You draw your pitch lines, y-axis with y=Do, y=Re, y=Mi etc.
- a duration axis (let's say it points towards you): We can't draw it for a 2d representation of music, so we'll project this coordinate on the time-pitch plane which is your staff. We'll decorate the dot representing the note w.r.t. to it's duration coordinate: say it's duration is half a beat, the the dot is a black filled circle; if it's a full beat then it's a white circle; it's its a 4th of a beat the it'll be a black filled circle with a hook. Etc etc etc.
And then you start making all the addition of music notation: blank for 1/2 beats, vibrato, tempo, etc
Now there is this choice not representing note position and duration on a single axis. That may very well be so it's easier to standardise and read probably. You could also choose to represent the duration coordinate with colour, would that make it easier ? :)
Maybe the problem doesn't come from the notation, but the system in itself. The half step between B and C, the 12 notes but really it's more, etc. That's why solfeggio is hard ! I think some greeks considered the study of harmony to be at least as intellectual as that of counting ! I wonder if there's an algebra for harmonie. An H-Algebra why not ?
But really, it's not the only notation: guitar tabs, guitar chord representation, etc
Me, I love standard notation. Common chord voicings and interval patterns stand out as easily recognizable patterns on the page.
I sat down and did this in an hour: https://github.com/exabrial/sonic-pi-beats/blob/master/house...
Sam Aaron is the guy behind the project, he does a lot of ambient type stuff: https://www.youtube.com/watch?v=G1m0aX9Lpts
If you are interested, sign up here https://docs.google.com/forms/d/1-aQzVbkbGwv2BMQsvuoneOUPgyr... and I'll contact you when it's released.
There's another similar-sounding project called Helio that was posted a few weeks ago: https://news.ycombinator.com/item?id=14212054
I hope that in time, we get more Markdown-style composition tools vs. the full DAW suite. Good luck! I'm looking forward to seeing what you make.
P.S. AudioKit is pretty dope. :)
[1]: http://composerssketchpad.com
[2]: http://musicmessages.io -- working on turning it into a full iOS app, so will probably have to shut it down and fold it into the new app at some point
Send me an email at mpercossi at zenaud.io , always fun to talk to fellow audio devs :)
And for all the vim lovers out there -- my app supports vi commands for movement and editing :)
Indeed, I'll go further. I'm really starting to believe that the only way not to get royally screwed as an app developer is by abandoning the "major" platforms -- which all want to turn you into a serf -- and target OSS platforms like Linux. I'm honestly tiring of dealing with the artificial roadblocks Apple (and Microsoft is no better) throw at me to further their own ends. I actually analysed SteamOS with this intent, but sadly it looks like SteamOS is geared towards the "living room" experience.
Anyway, long story short: there will be Linux support in 2018.
I realize this is a big limitation, but we intend to add a piano roll in the next few months.
I don't have a demo yet if that's what you are asking about but I've open sourced this for example
https://github.com/adamnemecek/WebMIDIKit
Actually I do have some old demos but they don't show the best parts. It's actually kind of hard to show those right now.
>Current DAWs don't really understand music.
>Current DAW : my thing = Windows Notepad : IDE.
It really sounds like you're promising a lot.
I don't need or want any of that. In fact when I write music, music engraving is the least of my concerns. Actually music engraving is generally the least of my concerns period.
Also I find the current music notation to be kinda idk outdated. I can read it, but I feel like it's a system designed by someone who had the mathematical knowledge of a 15th century farmer (which is probably how it came to be).
I've signed up to your google form, so I'll look forward to seeing what, if anything, you come up with :) I am on linux (and yes, I agree that music on linux is a pain), so I might not get to use it unless you port it, but I still look forward to seeing it, whatever it is.
Most of what I write is highly dissonant or straight up microtonal.
DAWs are used to produce the huge majority of music you hear in the media, from commercials to hip hop songs. Even seemingly real orchestral pieces for movies are often composed entirely using artificial instruments. For example, here is Junkie XL showing how he composed themes for Mad Max Fury Road.
The only difference is that Abelton Live and Bitwig (Runs on Linux) are designed for live performance.
I like Reaper (Cost is 1/5 but equally capable) and it also runs reasonably well under Linux. https://linuxmusicians.com/viewtopic.php?t=15280
Actually many people never pay for a license it has a similar model as Sublime Text.
Many comments here mostly mention software. But there are some interesting exceptions. Check Surgeon for example, who likes to use his custom controllers with Ableton. You actually can see him re-wire the controllers every now and then. (Great music too ;))
Idk if this will appease some of your concerns but I've been around hn for a while (I'm in the top 30 karma wise), I won't spam you.
Also nice endeavour
In the spirit of constructive criticism, may be you could at least point to specific negative sides of existing DAWs that you're willing to eradicate?
What is so arduous about plugging a midi keyboard in?
Another thing I've been dying for is an easier way of layering sounds, for example drum hits. Multiple midi sends feels hacky in Ableton and certainly not a first class feature. On the other side of things, the pain of rearranging multiple wavs after wanting to change a note is even more painful.
I totally agree with you about the actions though. Configuring plugins etc can be a huge drain and its very mouse heavy.
He even made an interactive essay about the GRAIL text recognizer from the 1960s https://jackschaedler.github.io/handwriting-recognition/
I'm used to picking up the guitar, playing a few chords and writing a melody.
Ableton (or any other DAW) feels like a chore. I have to boot up the computer, connect the MIDI keyboard, the audio interface and the headphones, then wait for Ableton to load, then create a new track and add a MIDI instrument before I can play a single note.
I know the sessions view in Ableton was an attempt to make the music feel more like jamming, but it doesn't really work for me. A lot of musicians who play instruments I've talked to feel the same way.
I would love an "Ableton in a box" that feels more intuitive and immediate.
[1]: http://composerssketchpad.com
[2]: http://musicmessages.io -- will remove from sale to turn into a full iOS app at some point in the near future
https://www.youtube.com/watch?v=V5Z0R9DS4u0
Or, as an intermediary step, like another commenter suggested, an OP1:
https://www.youtube.com/watch?v=umatbZ0n4mE
llllllll is a fantastic community of people building/playing with new & experimental musical instruments:
You can do electronic music without a computer and with the immediacy of an acoustic instrument : pick up a Volca or an Analog Rytm and you can go a long way (some machines are quite expensive, but hey, guitars and piano are, too)
I'm currently getting a bank of Delta Labs Effectrons together for delays: old delta-sigma (like SACD, but potato grade) digital delays. It's possible that popularizing this would make Effectrons trendy and pricey, like the EMS VCS3 synth is trendy and pricey… but Bastle Kastle kits are dirt cheap. There's no reason there can't be a delta-sigma digital delay kit with the same functionality as Effectrons and the same or better sound in relevant ways. Tools don't have to be expensive these days.
I'm happy with mine, I like the pads and it's fine for sequencing and playing. It still receives updates and improvements.
I do like the screen on Push 2, it looks like a nice update, but you are paying a lot for that screen, so you better use it!
I also own a Maschine Mikro MkII by Native Instruments, it's my go-to machine for finger drumming beats and sonic experiments... great pads, very precise, compact and enjoyable. The Maschine software is very good, and the add-on sound packs are great quality.
I think the Push 2 is ~3x as much, and it is worth every penny.
EDIT: Wow the Mikro is very affordable!
> That's actually a $900 synth/sampler/effects processing unit called the Op-1 by Teenage Engineering.
From this thread on /r/ArtisanVideos:
https://www.reddit.com/r/ArtisanVideos/comments/6a2yq4/guy_m...
In other words, you really need to know what you're doing and have a really good idea of what you want to play to be able to make a song as elaborate as this.
This site is another thing to add to my Intriguing Stuff list.
I used to be terrible at math. Then I found a teacher who basically made me work every day on math problems.
Within a few months, I found that I actually enjoyed maths, and was even good at it.
Of course, without natural talent you're not going to become the next Bowie, but even a bit of practice can make you surprisingly competent.
Beyond its utility, it's a really beautiful device.
I can think of a ton of things I'd like to do where having a custom "keyboard" would be awesome.
I'm not sure how programmable the display is on the Push 2, as it's a different display tech. I imagine you send it snapshots of a framebuffer rendered on your computer.
Love the simplicity, though it does seem to favor EMD (for obvious reasons).
I've always loved the idea of using Live in a live improvisation context, potentially with multiple instruments having their own looping setup; or just a solo thing. It's hard to find that sort of thing, though.
Checking out Tone.js now.
https://www.youtube.com/watch?v=ELNiiAldfyM
PS The song is radio and has everything right about why I have always HATED mainstream pop radio.
[0] https://roli.com/products/noise
[1] https://www.apple.com/shop/product/HKFR2VC/A/roli-lightpad-b...
Thank you to the creator ... I will show it to him later today. I am not sure how far he can take it, but I like what I have seen so far.
Also, if anyone has other suggestions for music-making apps for tween kids I am all ears ...
Ableton Live is certainly complex, but there's so much fun that can be had if you or your children can focus in on one feature and enjoying the musical accidents and exploration.
It's designed in a way to make the user (e.g. anyone who likes music) just want to play with it in a way that's very intuitive via its simple, visual layout. And it provides instant feedback that makes you want to continually tinker with it to make something that you like more and more.
Web development/programming training tool makers should really take note of this.
But maybe because I'm not an artist. I just like learning these tools. I will say that with a few hundred bucks of equipment (a Launchpad and a Kaossilator2) I've had hours of fun just "jamming".
Also for more technical fun, there are 3rd party MIDI loopback interfaces available on Windows, so it's easy to write your own instruments. Took about an hour to hook up an Xbox360 controller so I got a few x-y inputs. Ableton makes it super easy to map them.
All I've felt the need for so far is a better limiter (you can't really push Ableton's) and a multi-band distortion plugin.
Fun tip: You can do this with an Xbox 360 (probably Xbox One) Rock Band drum kit for a cheap e-kit. The drumkit just sends gamepad input and there are programs to convert that to MIDI.
E.g. you can't send MIDI sysex out of Live (except to the Push 2 controller). That kills it for all kinds of hardware automation and advanced synth programming.
Live has no concept of a mono track, so it wastes a lot of DSP resources processing effects and mixes in stereo for no reason.
There's no simple hybrid clip arranger mode, which is something most other DAWs can do.
MIDI clip files come with an audio preview. The clips aren't associated with any drum sounds. So you hear the preview, think "I like that...", load it, and then you have to spend half an hour picking the right drum sounds for it.
And so on. I've really tried to like working with Live, but there are just too many design decisions that make no sense for it be to anything other than frustrating.
The only thing I really miss was the feature in Cubase where you could add effects to an audio pattern in a destructive way. You could create really complex and glitchy patterns and it was easy to mix them together (cross fade and such).
The other thing I would love ImageLine to do is a better workflow when you use audio samples directly in the sequencer. Things like fade in and fade out and a much bigger zoom overall in the sequencer to move samples around.
Edit : I know you can work with Edison but it isn't intuitive imo
The most depressing thing about ableton is made obvious in two seconds of messing with that tutorial. A complete disregard for music in the sense of pushing boundaries of time, or doing things that are not tied to any sort of grid, and the sense of music as an emotive form.
So many aspects of music are very annoying or borderline impossible to do in ableton. Yet in all these years, and with so many installations, they just never addressed those issues. Instead they vaguely pretend as if music that would require features they don't have is radically experimental. Which might become true if so many people learn music only through using their software.
Seriously, Ableton. Stop pretending making music is clicking on and off in little boxes. It's embarrassing.
--
Edited to take out the "art" part and put in a couple of more specific criticisms.
Yes, Ableton is rigid. Yes, Ableton favors certain musical styles over others. Yes, Ableton, here and in their design of Live, may just be giving lip service to anything beyond rigid song structure, tempo and dynamic changes, etc. Yes, Ableton loves their little boxes.
But, I find it hard to believe that Ableton has a "complete disregard for music in the art sense." If "art" inherently means "unquantifiability" or pure "aesthetics", then sure, session view Live might not be your best bet. Regardless, arrangement view is basically the same as Pro Tools as far as I can tell/remember from what I've used of Pro Tools.
What is Live missing for you?
> So many aspects of music are very annoying or borderline impossible to do in ableton.
Like what? Scoring music? How about using a proper tool then? Nobody complains that they can't write hardware drivers in PHP.
My DAW is Reason and because it sucks in making mixtapes I got Ableton too because it's superior in that use case.
Edit: fixed autocorrect typo
There's more -- scroll down and click next.
YAY :)
Not that it's important but I'm kinda curious why a. my submission would only get 7 points and b. how it was possible for someone else to submit the same link so soon after and gain the points rather than my submission getting boosted?
It it just random chance/time of day of posting? Or is it because the user who posted this had more points to start with and so was more likely to be "noticed"?
Awesome site in any case!
If it sounds like something you're interested in please give it a go! We're always working to improve it and open to feedback. (Android is coming soon)
I use it pretty much solely for recording, but I take advantage of the MIDI sequencer functions to program in a drum beat instead of recording to a click, because I've found my timing and rhythm is so much better playing to drums than it is just playing to a metronome.
Legendary Ishkur's Guide to Electronic Music:
http://techno.org/electronic-music-guide/ (requires flash)
That guy is using Ableton Live to re-create a popular song of The Prodigy.
Thanks OP!
However, this is too narrow a definition for music. Having some experience with both actual instruments and DAWs I think they exercise different parts of the musical brain and as an aspiring musician one would be more "complete" having knowledge of both. But I don't think one place to start is more necessary that the other.
It's absolutely possible to be a fully developed musician and have the DAW be your only and only "instrument". It's a different skillset and the best producers in the world can create brilliant music just purely in the DAW. There is another subthread here that comments on the difficulty in generating unique sounds, for example. There are lots of specific skills that separate the weekend loopers from the pros that have found their own sound and character. It just takes a different appreciation. The latter set of folks definitely have paid their "frustrated hours cutting and blistering their fingers" just in a very different way.
I will say though that this form of music isn't very interesting to me in a live format vs traditional instrumental music, but the produced/composed/recorded outcome can be just as brilliant.
I agree that it makes sense, in a lot of cases, to start with learning an instrument, I do not think that replaces the information on this website. This is more about composing than anything. Sure, the first page introduces the user to "snapping together samples", but the next page introduces the user to what a drum beat is. Going through these pages I can learn to compose music, not just triggering samples. Nobody says that a site like this is a replacement for an instrument, rather, it's something additional that anyone could gain some insights from.
While there's an option to use patterns from the site in Ableton Live, this information is completely DAW agnostic, and could also be completely useful for people that have no interest in creating music with a computer.
Seems like the art fits the times, then. We live in a society where it's easier to "like" something on Facebook, or "friend" someone on Instagram rather than talking in person to another human.
In any case, I disagree with almost all of that. Almost all music you hear today is digital, filtered through electronics, and coming out of mass-produced speakers. Often in some giant shopping complex, in Your Town, USA.
Why write on Hacker News using a computer when you should be writing with quill and ink to your local newspaper? Assuming you aren't against Johannes Gutenberg and his heretical ideas.
Personally I've found DAW style copy and pasting, along with a skeleton set of quality effects, has provided an infinite space for learning and creation. I would never strut around calling myself a musician, but I am a graphic artist and the overlap between the fields is significant. In fact, I attribute my talent for wallpaper and tiled pattern design almost entirely to my loop making. Want to learn motion graphics? Muck about with some jazz drum loops.
I'd say there is enough overlap between beat production and all sorts of fields to warrant a curious mind to explore this world without a silly stigma.
On the other hand, I am able to write my own music using tools like Guitar Pro, Garage Band, music sequencers, etc. I can even play that music if I'm careful to write it inside of my limited knowledge of the guitar. I really wish I would have been introduced to an easier way of creating music when I was younger so that I first became a hobby music builder and later moved on to playing.
To put it another way: Is learning x86 assembly the "basics of computer programming"?
Please don't bait other users by inviting them to downvote you or proclaim that you expect to get downvoted.
I feel like this is along your line of reasoning- only certain (classical, western) ways of doing music is real music.
It's simply teaching rhythm and orchestration utilizing a step-sequencer. Similar to how beginners to music are taught rhythm and division of the beat, or Common Core Math grouping.
Making music is really something different IMO.
[0] within the constraints of Android's embarrassingly crappy audio subsystem
Is there really any learning here? Did I miss it? I saw the sample songs a few minor things like "major chords are generally considered happy and minor sad" etc... but I didn't feel like going through this I'd actually have learned much about music.
I'm not in anyway against EDM or beat based music. I bought Acid 1.0 through 3.0 back in the 90s which AFAIK was one of the first types of apps to do stuff like this. My only point is I didn't feel like I was getting much learning in order to truly use a piece of software like this. Rather it seemed like a cool flashy page but with a low content ratio. I'm not sure what I was expecting. I guess I'd like some guidance on which notes to actually place where and why, not just empty grids and very vague direction.