Last Call to Migrate Mojang Accounts
minecraft.net
minecraft.net
I've already migrated my account, but forgot about having done it. If you try to remigrate, it will tell you that you already have an account associated with the Microsoft account, and it will encourage you to buy it again?
When you're logged in, the Get Minecraft button... also encourages you to buy the game again, instead of taking you to the download page.
How do you screw this stuff up?
How do you screw up account migration?
Look at these other comments here. This is a technical audience. Those poor parents who aren't technical are going to end up rebuying these stupid copies for their kids because of Microsoft's incompetence.
Edit: I'll take a minute to also share this related article I just posted. "Changes I Would Like To See in Game Development and Industry " - https://news.ycombinator.com/item?id=35865390
I also tried to buy the game as the kid, parental control blabla, I got a request that the kid wants the game, and when I went to pay for it as myself, on behalf of the kid, it wouldn't let me change the country from United States, so I couldn't enter a valid billing address...
All this took hours, while the kid impatiently nags "can we play, can we play, can we play"...!! And then it's the /insane/ launch times to start playing... At the very least, once you're in the game (java edition) it all works very well with LAN multiplayer.
As a fellow minecraft Dad (who hasn't yet purchased Dungeons...looks cool but Create mod is the current addiction), pro tip - don't give a small child a gift you haven't confirmed is ready to go yet.
There are times when it's good to teach a kid patience, how to assemble and adjust the derailleur on a bicycle, or how to install software updates, or how to configure port forwarding for a server, or how to safely charge and maintain lipo batteries, or whatever...but the start of limited screen time on the weekend, or Christmas morning unwrapping presents, or their birthday party with everyone watching....that is not the time. It's definitely not the time to find out that the new gadget is dead-on-arrival and teach them about the RMA process.
Kids don't care if the shrink wrap is not intact or if it doesn't have that "new car" plasticizer smell, they just want to play with it. And if you can keep them from getting addicted to peeling off the clear membrane from a glossy new gadget, later they'll be more open to the possibility of more frugal used goods.
I wish this was true for me. My experience was after Microsoft extorted my phone number out of me (for 'verification' of my 10 year old account that I converted) that it now demands a text message 2FA authentication any time I haven't played for awhile. Which since my kids are usually the ones playing means they're usually blocked from starting up again unless I'm home. Which means they kind of just don't play it anymore.
I never wanted a Microsoft account in the first place and I want one even less now.
Having gotten flagged that way, there’s no way to buy it anymore; other payment methods also fail due to the flag.
Support took weeks and multiple escalations to figure it out, by which point I had migrated the family server to minetest (which has so many qol improvements that the kids were thrilled to change).
I've always assumed this is just a dark pattern. There's no excuse.
I mean, they did get my money so I guess why should they care, but I have no idea how people without an actual computer science degree and mumble years of experience un-fucking broken computer horse-shit manage to get through the process.
[EDIT] Oh, advice to any parents considering embarking on this: just lie about your kid's age. Don't try to use their child accounts. It makes the whole thing a much bigger pain in the ass.
And while I'm at it, may as well ask: anyone got a good list of allowlist addresses for Minecraft? I lock down my kids' laptops (you know, like a responsible parent is supposed to) but modern Minecraft is so full of friggin' spyware that it can't even launch without connecting to a bunch of never-seen-before IP addresses every time it starts, which means I have to go put in a pin multiple times to allow those new addresses every single time.
At this point it's just really a pain to make a server and have some of my son's friends join it. The parents need an MS account, then need to associate with the kid, they need to approve things that seems like you want to show their kids a gory horror film. It's like MS is the parent, or MS thinks I'm a bad parent. Come on, I'm the parent, I'm perfectly capable of guiding my kid online.
I don't do it anymore.
Same reason one's YouTube login is their Google login is their Blogger login.
(... the one thing that came out of G+ that has stuck around is infrastructure improvements. A lot of the stuff the G+ team wrote to support Google+ behind-the-scenes is still used at Google for other projects now).
I have a paid yt account fine, but watching trivial videos is not in the same class with accessing my gmail, or managing my gmail, or even managing my own videos if I were a youtuber. I'm fine with being one identity (well no I'm not but pretend I am) but those are not all the same activity or class of activity.
> There's a temporary problem > There's a temporary problem with the service. Please try again. If you continue to get this message, try again later.
page. My account wasn't created in Microsoft BUT I also no longer have the migrate button on the Mojang side and I'm prompted to buy it again.
I'm going with "because of Microsoft's purposeful design".
Not the first rodeo; the MSN Messenger + Skype merge was concentrated janksimus maximus that played no small part in me ultimately dropping Skype all together. (I still use my Microsoft account, originally my Hotmail account, though.)
Sounds like a feature, from Microsoft’s point of view. Hanlon’s Razor¹ is a good rule of thumb but Microsoft is no stranger to dark patterns².
No it never is when you are dealing with corporations. Even for individuals it only makes sense for people you have a pre-existing relationship with.
If the cashier at the supermarket rings up something wrong, do they have something against you specifically?
More importantly, do you never make a mistake when interacting with a stranger? If we meet and you make an error during our interaction should I assume you did it on purpose to screw me over?
The typical straw man argument creates the illusion of having refuted or defeated an opponent's proposition through the covert replacement of it with a different proposition (i.e., "stand up a straw man") and the subsequent refutation of that false argument ("knock down a straw man") instead of the opponent's proposition.
If you believe my comment was unconnected, consider you might not have understood what I meant (then ask for clarification) or that I might not have understood your original point (then clarify it).
Don’t start by assuming malice from the other person, or a productive discussion becomes impossible.
For a company that large, it really does login you to many websites if you authenticated at your own third party app of questionable origin. Not every site, but I think office and azure are covered (with corporate accounts at least, which are treated differently I belive).
That said, I really, really dislike using such large auth providers because there are repercussion for anonymity and behavior spying. Microsoft doesn't need to know which services I use. I don't use my private MS account for anything, especially not for Windows.
I wouldn't want to save user info for my webservices anymore, but if I have to I would recommend specialized auth providers like auth0. Don't give that to big tech too.
Don't say bad things about her. It's not her fault she was owned by, and lobotomized by, a heartless corporation.
Did a fresh install on Windows 10 this weekend since, you know, I had to upgrade to Win 10 since Microsoft dropped support for Win 8 earlier this year and hadn't installed MC on it yet. I spent probably about 10 minutes trying to find the download page through the site before finally clicking log in to find it.
Then I ran the installer and after the installation finished I logged in but gave me an error something about that I wasn't logged into Windows Store or something. I've never run or logged into Windows Store and intend to never do that. I don't even think I have it installed right now. I tried finding a workaround for another 10 minutes before copying over an old installer from 2017 I had saved somewhere and that installer just worked flawlessly. I've now made a backup of that installer for long term use and just plan on using that one from now on...
I think it would be prudent to download and archive older versions of the game, especially ones that let you run it offline, for long term use before they take those down, as well as older installers and install them in a container/image/VM as a backup. Just be careful running old versions of the server with vulnerabilities like log4j etc. Of course you can also run cracked versions but there's no real need when you already have access to these if you don't care about having the latest updates to MC and you already own those older versions if you had the Mojang account.
>so many of you are already enjoying benefits
Not enjoying it at all. I just want to use the Mojang account. Haven't used a single 'feature' of the Microsoft account that wasn't on the Mojang account.
Beware when migrating, Microsoft will lock you out of your migrated account on first or second use and the only way to get it to unlock it is to receive an SMS... except it rejects a large proportion of SMS numbers. When I first migrated it worked the first day and the next time I logged in they locked me out of the account for no reason (I also only logged in from the same computer both times from the same IP address so not like there was any suspicious activity...). This has also been reported by many users. I spent about half a day trying to find an SMS service that I could use to unlock the account and none of them worked. As a security engineer, I find this to be a poor design pattern -- don't require or assume the user has access to SMS, or even a cell phone, or even any phone (even though I did, wanted to avoid using my personal SIM for it), although allowing the option of 2FA through a phone is still a good practice. Also allow users to use older insecure options if they really want to as long as the risks are made really clear (but don't make it the default either).
edit: Looked at the original email when buying it from Mojang a decade ago and amazingly the links to download the launcher still work:
https://s3.amazonaws.com/MinecraftDownload/launcher/Minecraft.exe (Windows)
https://s3.amazonaws.com/MinecraftDownload/launcher/Minecraft.zip (Mac OS X)
https://s3.amazonaws.com/MinecraftDownload/launcher/minecraft.jar (Linux)Crap like this is why people hate computers. How's some non-geek supposed to figure that out?
When I tried to transfer the domain, support was baffled about why their standard transfer processes was was failing just for my account. I think it went on for a few weeks but I wasn't in any hurry so I didn't bother them much. They kept asking me to try again a bunch, but nothing they changed ever worked. At some point the idea just hit me that the password was the same from that MySQL issue. By that time I had moved on to using a new password everywhere because of that issue, but had never switch it for this account. So I switched the password, tried the transfer again, and it finally worked! I told support what I changed and why I think it might have been causing an issue but they never did directly confirm that was the problem. I'm still pretty sure it was. After I changed the password, they sent me an email with the new password in it, naked as the day it was born.
Everything was smooth.
Did you try that instead of e-mailing?
(For the record, for me, it'll be like 10th time I've bought it, so it's working for MSFT. [The first time I bought it was 5$ to Notch's PP account.])
It's a burden, but you're in it this far, to the point of telling us strangers about it ^.^
I was migrating 5 accounts at the time, and it hit on the second or third so I was baffled for a bit.
Even more fun for me: The email address I had used to create the Mojang account had long ago been registered by some bot on the Microsoft side. So I had to do an account recovery/takeover in order to do the migration, but it turns out you can't completely switch the language settings so even though the web pages are in English any email from Microsoft comes in German. There's also the possibility that the bot will take the account back at some point, even though I've tried my best to change all of the information in it and I own the associated email address. I'm actually pretty annoyed that Microsoft let the bot register it without ever verifying the email. Also, it gave me a super lame XBox handle and I can't seem to change it.
The old Mojang account was way easier to use.
The only thing worse is when Oculus forced everybody to make new accounts for the headsets to be more (or less?!?) Facebook/Horizon Worlds tied. That was an even bigger headache.
I miss the "good" old days when I just had to fight with authentication keys, keeping the right CD-ROM/DVD in the drive for a game to load, and maybe the occasional physical dongle for expensive specialized software.
"We reserve the right to change this agreement at any time with or without notice, with immediate and/or retroactive effect."
No idea if this is enforceable in the US/EU.
[1]: https://web.archive.org/web/20111002140457/http://www.minecr...
After not playing the game for a few years, I tried to migrate my account back when they first announced the migration. Emails from their "password reset" button never arrive, and every time I go through their support ticket system, all they tell me is that they "can't verify my information" -- even though I still have the same email address I signed up with, and the original PayPal receipt. But they won't tell me what other information they want, so I guess I'm SOL.
Because not everyone with a Mojang account can migrate to a Microsoft account. They require you to reverify your email address that you originally used maybe 10 years ago, which Mojang never required for login. A lot of longtime players perma lost their accounts when they forced this transition.
Also, even if it works, the migration is a major pain that nobody asked for. First migration was Minecraft.net onto Mojang, and that was a lot more ok.
The old agreement included the old terms. There’s no such thing as upholding an old agreement under a new set of terms. That’s just a new agreement.
Is the analogy that the person probably won’t mind a slight decrease in quality because they are already drunk?
This can be done without breaching any existing agreements if whatever being offered under new terms is a commercially-equivalent substitute for the old thing (such as switching from a Mohammed login to a Microsoft Account)
If they change the terms its no longer the old agreement.
Because the license doesn't give them the right to revoke it if some arbitrary account transfer isn't completed by an arbitrary deadline.
>I have several old licenses that are accessed through a different system now but still get me what I bought.
Cool story bro.
Not having to have a Microsoft account, maybe?
In fact if Minecraft stopped updating Java edition that would make things a lot easier for modders. No more game updates breaking your mods.
I can't migrate my account to a Microsoft account because I don't recall associating any e-mail address with my Mojang account and they've never sent me anything. I have the PayPal receipt from 2010 but due to bad bookkeeping on their side they can't verify my account with it. It's a real mess.
An additional bit of silliness I've noticed: they can't even get their EULA and terms of service correct. The EULA at https://www.minecraft.net/en-us/eula points to a binding arbitration agreement that doesn't exist...
Microsoft accounts don’t work if you use multiple accounts on the same browser.
Various services don’t respect logged out accounts.
Say you logout of one account on every single related Microsoft service and then login with another account.
When visiting some of the services it will think you are logged in under one of the logged out accounts and give you a strange degraded service.
I suspect parts of the services don’t fully understand the difference between a logged in user and some cookie of a prior user session.
The issue only get worse when using personal and work accounts.
Haven’t played Minecraft since. Every so often I check. The account is still locked.
Then I tried to submit a support ticket here: https://help.minecraft.net/hc/en-us/request/new?ticket_form_...
But when you click "Submit", nothing happens. I can see that their CORS config is broken and doesn't allow requests to zendesk's API.
I did eventually get my migration to go through. The trick was to enter my security question answers and click the button (where nothing happens, also a bug). Then close the tab and re-open it (control + shift + t).
Edit: Logged in again and now it's working. Go figure
Office365 changes are the worst.
The nickname is two characters long, I've received multiple offers from people trying to buy it. I don't want to sell it on the principle that it holds more sentimental value to me than I think its worth.
Now with Microsoft trying to force new TOS (alongside their accounts) down everyone's throats and the game becoming unplayable anyway due to the constant threat of your account being permanently banned just by sheer existence, I don't know what to do.
Do I let the account get lost in the ether as a silent stand against Microsoft?
Do I sell the account for a few thousand $?
Or do I cave into the petty demands of this large corporation and migrate the account. As a bonus, if I tie it to an email address on one of my domains, nobody will be able to ever buy it. (Without also needing to buy the domain. Assuming you can even make a Microsoft account with a non Microsoft email address).
If I fight Microsoft on this then at best I can get a tiny refund for the game.
idk if you never log in this seems somewhat unlikely? Also what in the new TOS is objectionable, I dont know anything about it.
Or is it something like those people are using the old accounts still and it won't be a thing after this cange?
They did one in 2015 to free up usernames from the free version of the game that no longer existed at that point [1].
[1]: https://help.minecraft.net/hc/en-us/articles/4408867060621
[1] http://web.archive.org/web/20100301103851/http://www.minecra...
I doubt Minecraft's sales are going to drop any time soon. And also, given that Microsoft owns it now, we might never see this anyway. Still something that we can look forward too, though.
Dedicated servers with offline mode support built in. Easily reversable client (and server) because Java.
There's a ton of pirated clients available online.
Bonus feature: I do not have to deal with the Curse client.
Edit: anyway, you don't have to deal with the curse client if you're comfortable with installing plugins by hand. Or so it was before i switched to Prism, i could download the jars off Curse without their client.
I will never migrate my account to microsoft. I hate them with a passion.
Back when google tried to force everyone with a youtube account to singup to that +1 account (what was it? google plus or something?). I never did that. I was not able to reply to any comments on my videos for a years!
Then suddenly I noticed I can comment/reply again. They just silently removed their forced account migration procedure.
microsoft will do the same or they will go to hell for sure.
If I failed to migrate my account, are they allowed to deny me access to the product I paid for?
I've been fooling around with Veloren instead. It's nothing like Minecraft but I'm not paying Microsoft money to buy something I already paid for.
This should still work on Minecraft accounts that were created 5 minutes after Notch first launched the minecraft.net website in 2009. You will use your username to login, but a verification email will be sent to whatever email you signed up with. If you don't remember which email you used, you might be out of luck, but they also have a support form where you can enter payment proof and maybe get the account back. All of this is ending in September, so take this opportunity soon to be able to talk to an actual human at Mojang rather than a useless robot at Microsoft/Xbox support.
A gift code will present significantly more trouble. Almost certainly not valid anymore.
https://help.minecraft.net/hc/en-us/articles/4411173197709-H...
Them: You should have a sixteen digit Game Token from your purchase
Me: I don't have a Game Token, I think those were introduced six months after I bought Minecraft, I have an eight letter Login Code, it's FKLEMOKN
Them: I'm afraid we can't trace Login Codes to a game purchase, do you have a Receipt Number?
Me: My PayMeNow Receipt Code was 1234-5678-LD-23
Them: I'm afraid we only have FastPayment Receipt Numbers, not PayMeNow Receipt Codes, do you remember your PayMeNow email address ?
Me: I used a lot of email addresses back then, maybe minecraftgame@throwaway.codes.example ?
Them: Maybe we can start with what was your Minecraft Foozle Weeble DingDong. That was a six digit code used for eight hours one Tuesday morning in 2016 ?
Me: That's the only Tuesday in 2016 that I didn't play Minecraft, but I do have a Wongle Dongle BingBong if that helps?
Eventually I just basically flooded them with stuff and they were like "Good enough, you're in" and so I'm not sure which of the random facts I had were enough or whether they just decided this guy seems really into Minecraft, and he is named tialaramex, the same name as the account so, I guess it's probably him.
There hasn't been one of these? You can have both Java and Bedrock versions on Windows, yes, but there's been no requirement to move from Java to Bedrock (yet.)
I'd be surprised if they hung Java out to dry - it's definitely seen as the "definitive" version of Minecraft among most of the dedicated playerbase. Although, Bedrock definitely seems like it's their big money maker with how many microtransactions are in it.
Maybe if Bedrock got an officially supported API, especially one that is stable between releases so people don't have to redo their mods for every release, then it might start pulling in players. But honestly, they'd probably charge for the API and it would be stillborn.
[1] https://www.curseforge.com/minecraft/mc-mods/realistic-terra... (sorry for Curse link, sadly they are the main place to get mods)
Or maybe they're shit at writing code, right? It's not either or. It's intentional. N then they whine about piracy n intellectual property, yeah.