Changes I Would Like to See in Game Development and Industry
blog.andrewmcwatters.org
blog.andrewmcwatters.org
My question is, in a age of the game engine duopoly, what needs to be done to enact these asks? Some of them run antithetical to the business model of these engines. Is there an open source-y game engine that she should be learning?
The short of it: this reads like a wish-list of a hardcore engine programmer that is for the most part divorced from market realities (the business side of game-dev) and what players actually want/care about. Therefor it is mostly irrelevant.
Background: I've worked professionally in game development for the last ~13.5 years and am currently running a small indie studio (5 employees).