sizeof('x')
equal to 4 if char letter = 'x';
sizeof(letter)
is equal to 1, just like `sizeof(char)`? If `'x'` is represented as an `int` in C, shouldn't `letter` in this example also be represented as an `int`? sizeof('x')
equal to 4 if char letter = 'x';
sizeof(letter)
is equal to 1, just like `sizeof(char)`? If `'x'` is represented as an `int` in C, shouldn't `letter` in this example also be represented as an `int`?The type of letter was explicitly char, and sizeof(char) == 1 by definition in C.
char letter = 'x'; is a type coercion. That literal is an integer, with the value 120 and then it's coerced to fit in the char type, which is an 8-bit integer of some sort (might be signed, might not, doesn't matter in this case).
Rust has e.g. u32.to_le_bytes() to turn an integer into some (little endian) bytes, but I don't know if there's a trivial way to write the opposite and turn b"1ert" (which is an array of four bytes) into a native integer.
Edited to Add: oh yeah, it has u32.from_le_bytes(b"1ert"). I should have checked.
char *word = "xyz";
is a pointer to an array of four `int`s, `'x'`, `'y'`, `'z'`, and `'\0'`? When I evaluate sizeof(*word)
I do get 1 instead of 4, even though `*word` is pointing to `'x'`. Where are the remaining 3 bytes in memory?The C type system generally matters so little that the type of an expression has little relevance (sizeof is the most notable exception to that rule), which obscures this fact.
The initializer means that the char object it points to happens to be the first (0th) element of an array containing 4 elements with values 'x', 'y', 'z', and '\0'.
Most manipulation of arrays in C is done via pointers to the individual elements, and arithmetic on those pointers. (Incrementing a pointer value yields a pointer to the next element in the array.)
For example, `sizeof word` gives you the size of the pointer object, but `strlen(word)` yields 3, because it calls a library function that performs pointer arithmetic to find the trailing '\0' that marks the end of the string. (A "string" in C is a data layout, not a data type.)
char word[] = {'x', 'y', 'z', '\0'}; // sizeof(word) = 4, sizeof(*word) = 1
char word[] = "xyz"; // sizeof(word) = 4, sizeof(*word) = 1
What I did not realize was that the above two are not the same as this: char *word = "xyz"; // sizeof(word) = 8, sizeof(*word) = 1An initializer doesn't change that. It only affects the value stored in the object when it's created.
A special case exception is that an array object defined with empty square brackets gets its length from the initializer, so
char word[] = "xyz";
is a shorthand for, and is exactly equivalent to: char word[4] = "xyz";But apart from that, I would expect `{'x', 'y', 'z', '\0'}` to have size 16 rather than size 4 because it consists of four character literals which each have size 4 on my machine.
`{'x', 'y', 'z', '\0'}` does not have a type by itself, but it's valid syntax to use it to initialize various structs and arrays - some of those will have the size you are looking for, depending on which type of array or struct you choose to initialize with that: https://gcc.godbolt.org/z/Tqjq3xzKo
They are literally defined as "characters". sizeof(char) is always 1.
Your confusion (besides the pointer thing) is that 'x' is a funny way to write an int, not a char.
int numbers[] = {1, 2, 3}; // sizeof(numbers) = 12
> Your confusion (besides the pointer thing) is that 'x' is a funny way to write an int, not a char.Yes, this might be it. So the way to get a `char` value that contains "c" is to use type coercion and write it as `(char) 'c'`. This changes the representation in memory so that it now takes up only one byte rather than four, right?
Its size is one byte -- but the size of an expression isn't really relevant, since it's (conceptually) not stored in memory.
You can assign the value of an expression to an object, and that object's size depends on its declared type, not on the value assigned to it. The cast is very probably not necessary.
char c1 = 'c'; // The object is one byte; 'c' is converted from int to char
int c2 = 'c'; // The object is typically 4 bytes (sizeof (int))
The fact that character constants are of type int is admittedly confusing -- but given the number of contexts in which implicit conversions are applied, it rarely matters. If you assign the value 'c' to an object of type char, there is conceptually an implicit conversion from int to char, but the generated code is likely to just use a 1-byte move operation. char letter = 'x';
the initialization expression 'x', which for historical reasons is of type int in C, is implicitly converted to the type of the object. `letter` is a `char` because you defined it that way.If you had written
int letter = 'x';
that would be perfectly valid, and the conversion would be trivial (int to int).It's just like:
double x = 42;
`sizeof 42` might be 4 (sizeof (int)), but `sizeof x` will be the same as `sizeof (double)` (perhaps 8).