Swift literally took 10x more time to compile than equivalent objective-c code for not much benefit when it first came out, along with a debugger that to this day is significantly slower, unreliable and is still buggier than the objective-c one. It also does not scale linearly in compile time speed when you throw more cores to it, unlike c, c++ & objective-c, and linking is pretty much solved now with the mold linker.
There are / were huge chokepoints in the compiling chain that caused many of these regressions, that when I learned the minor benefits they brought made me do a facepalm. So many literal expensive megayears of life wasted for so little benefit.
%80 of the benefits of swift that were cheap to implement could've been ported over something equivalent to objective-c for little to no compile time penalties with the new ergonomic language syntax, such as strong nullables and enum ADT types. To this day, it's you still have to codegen mocks. It's frustrating.
I would wait and see what benefits that mojo will actually bring, and I hope that chris and the team there has learned from their mistakes with swift, and chose compile speed over little features that many could live without.
I also hope they use this as an opportunity to solve pythons horrible package management issue and copy ideas from rust's cargo liberally.