For example, Mario Kart Wii (one of my all time favorite games, I used to time trial it for fun! Very zen but no rubber bumpers on the GameCube controller thumbpads and one of them had a piece snapped off the edge, so very bruised and hurting thumbs and such the next day) has seen loads of incredible TAS' in the last year or so, with the introduction of superhopping and a few other techniques bringing vehicles other than the flamerunner back into the limelight.
Then there's also this incredible demonstration of beating the Legend of Zelda demo in Super Smash Brothers Brawl before the 5 minute timer runs out, using game state manipulation and pointer creation from positions/objects/etc, a technique I first saw popularized in Super Mario World a few years back. https://www.youtube.com/watch?v=jusgAEW4soo
It's incredible both the debug tools people create and lengths of research that people will go to to be able to accomplish what many consider a 'silly' goal, one that often is oddly enough extremely grounded in an active community. Speedrunning is a beautiful thing and it's one of the foundations for how and why I work with neural networks in the way that I do today.
In case you haven't seen this particularly excruciatingly cool demo before: https://www.youtube.com/watch?v=hB6eY73sLV0