However, when confronted with a "clean sheet of paper" for the design of a new module he literally couldn't do it - even with a lot of coaching.
However, when confronted with a "clean sheet of paper" for the design of a new module he literally couldn't do it - even with a lot of coaching.
With a bunch of practice I got to the point where I'm more or less equally comfortable in either role. I learned to apply principles and defined a process that works for me. I watched other people create. I had two really good mentors that showed a lot of patience coaching me through those moments of profound uncertainty that come with creating new things.
Very different skills but both are learnable.
I'm exactly like the person you describe, arethuza.
I've been a sysadmin for 15 years, and am fantastic at what I do and am highly sought after by recruiters and so on and so forth. I started as a programmer, and I've never stopped programming, mostly for fun but my job regularly requires scripting, of course, and I'm great at it. I also really enjoy writing test automation and release automation, and I'm fantastic at those, too.
I can't design a program from scratch to save my life. I've never been able to. When I try, what comes out is absolute garbage, and usually extremely hostile to being actually used by actual people.
If I stick with a piece of non-trivial from-scratch code, I can usually get it to the point of being useful, but it takes 5+ iterations of near-total rewrites.
The basic issue, which is much like the original article, is that I just can't see the end result in my head, at all. If I have a system I need to change, seeing the end result of the system + my one change is easy. But when I try to imagine a complete system in my head (or on paper or whatever) it just ... fails. What I have in my head is much simpler than reality requires, and frequently wrong in major respects. I don't know why and I've never been able to fix it. At this point I've basically given up; when I need a high level design, I get someone else to write it, and then I fill it in.
If you give me a program where all the functions definitions and what they're supposed to do is written out, but nothing else, what I give back to you will be amazing. But if you tell me to write a program that does X, what I give back to you will be crap. This potentially has impact on my career advancement, but so far I've been able to do well by simply stating clearly that these are my limits, and I can be most effectively used in role X that doesn't cause trouble with these limits.
My problem is convincing managers that good bug fixers don't always make good clean-sheet coders. Nearly everyone has things their good at. The trick is figuring out how to utilize strengths while mitigating weaknesses.
Many of them are perfectly capable of building completely new features on top of an existing architecture, and they will get frustrated if they get stuck with just the maintenance jobs.
Also, many, if not most, programmers don't handle the "clean sheet of paper" very well, no matter how much everyone else claims to love a greenfield project. Actual good clean-sheet coders are rare.
I think I get it right on my 2nd or 3rd clean sheet.
My math is terrible. My math teachers were horrible, and my attention spam limited. Complex equations make my eyes spin. I have a great visual and linguistic memory which helps me overcome these limitations. I'm also good at envisioning somewhat complex patterns and logic problems. When i code I usually start cowboy, and optimize later. I'm not at all a great abstract thinker, and therefor not consider myself a great programmer. I'm also from a hobby PHP background for 12 years now. Maybe that says something :)
I'm mostly a software design person. Despite that, nothing is more pleasing and fun than to trace problems in a system with which I am unfamiliar. And I'm either extremely lucky or extremely good at it. When asked to help with a sticky problem I can usually steer co-workers to a solution fairly quickly. In a surprising number of instances the "problem" vanishes, never to return (unlike a Heisenbug).
My peers have somewhat ungratefully termed this the "Asshole Effect"!
I thin bug fixing builds a skill most people simply don't have, reading code. Reading other people's code is incredibly difficult and most people don't put the time and effort into it.
It does suck to get boxed into that kind of role. Where you are simply just reading code and changing a few characters per day. It is exciting get a clean sheet of paper and creating something new.