The nasty part of concurrency bugs is that normally you can expect the code is almost correct and needs some tweaks to fix oversights, but concurrency bugs in incompletely thought-out code more often requires throwing out the design to build it right. Additionally, concurrency issues usually arise from multiple components interacting in nonlocal ways, requiring a global knowledge of the system to diagnose and fix. And finding the presence of a bug or reproducing it is usually probabilistic, making concurrency heisenbugs hard to discover, locate, and prove they're fixed.
It can be made somewhat tractable to experienced concurrency wizards; I think Rust's "cross-thread shared ^ mutable" rule is a good starting point, but have less experience with Go, JS, or Erlang-style approaches.