Another, admittedly niche, scenario is that numerics code can use lower-precision types to emulate higher-precision types (e.g., represent a number with a pair of doubles).
Here is an interesting GDC talk on building a fixed precision engine core to ensure determinism: https://youtu.be/wwLW6CjswxM
Or (roughly equivalently, but maybe easier to understand) do a native double division, then do a Newton-Raphson step, which requires only multiplication and addition (just like you would refine a reciprocal estimate).
Anyway, as with other BOINC projects, they sent each work unit (simulation run) to at least two (or was it three?) different computers and compared results, to ensure correctness. And they found that they got quite a lot of work units which disagreed and had to be sent to more computers for validation.
After some digging and eliminating factors like overclocked CPUs, they found that usually, all Intel machines would agree and all AMDs would agree, but Intel and AMD would disagree. Like, a run that would hit the detector wall after 30 revolutions on Intels could go on for many thousands of revolutions on AMDs.
Further digging led to the discrepancy in lower bits of transcendental operations in the FPUs[2]. After switching to a software library for these operations, at the cost of a few % in speed, they got Intels and AMDs to agree.
So yeah, when you do a large number of iterated operations like this, even a single LSB of difference can lead to issues.
As an aside, the LHC@Home was initially run almost like a hobby project by a few researchers connected to the LHC, without much official support. However the data the project produced was AFAIK highly beneficial to the machine commissioning, and it later became a more official part of the High Luminocity upgrade.
[1]: https://cds.cern.ch/record/1463291/files/CERN-ATS-2012-159.p...
TL;DR: The same (very small) executables gave different results when run on Intel and AMD processors because the rsqrt and rcp instructions produced slightly different outputs on the two systems.
[1]: https://github.com/jeff-arnold/math_routines/blob/main/rsqrt....
Classic examples include most under-constrained randomized algorithms, like training a neural network. Rejection sampling is required to accurately produce some sorts of randomness, and that yields bifurcations in the initialization if you don't have LSB determinism. The complicated loss landscape then virtually guarantees you'll converge to a different minima. Even with a deterministic seed, algorithms guaranteed to converge, a principled way to ensure that concurrent computations yield bitwise identical results no matter the execution order, and most of your operations being bitwise identical, a few stray LSB issues in your inverse square roots or transcendentals will still nearly ensure that the final result isn't even approximately the same.
As to why that latter thing matters, it varies, but at a minimum reproducibility makes lots of federated processes cheaper (and not just federated in the "folding at home" sense, but generally when some people are performing computations and other people are making actions based on them -- being able to explain credit scores or parole denials or whatever, or validating that several people you trust yield the same compiled binary). Bitwise reproducibility would be better, but even being approximately right would probably be good enough and isn't tenable without bitwise identical building blocks.