Multithreading-based work stealing à la Cilk relies on extremely cheap thread mechanisms and implementation to minimize communication.
In another similar situation, HPC switches are credit based so that until you hit congestion, you can “instantaneously” know if a remote is ready to receive.
This isn't a formal explanation, of course.
Edit: after some thought, that's not really the distinction that is made for load balancing. There's already knowledge of the remote state required for pushing to the last loaded queue. So the difference between pull and push is about having one queue vs several. In that sense it is like supermarkets that implement the more efficient one queue to every cashier Vs the more traditional one queue per cashier. In supermarkets there is a choice to make because there's other constraints, but just optimising for load balancing it's strictly better to have a single queue, if you only have one input.
The article does nicely mention that simple round Robin actually has lower latency, because some traffic gets lucky & goes to under-utilized machines. Unfairness helps some traffic go faster. The queue is probably going to eliminate this, but the unfairness advantage comes at the cost of a lot of other traffic getting put into long queues on workers, so it wasn't really a good thing anyways. The p90+ is usually awful.
In small setups, you may just have one layer with a single load balancer (well, hopefully at least a hot-warm pair), but larger setups often have multiple levels. There may be a network level traffic split to multiple frontend load balancers via something like ECMP; those frontends may connect directly to the origin hosts, or maybe there are frontends in many locations and they connect to backend load balancers near the origins.
In this bigger case, managing pull requests becomes difficult, because balancing may be unequal at earlier layers --- if your origin can handle N concurrent requests, so it sends N pulls, how many should it send to which of the upstreams, and if some upstreams get many requests and some get zero, those many requests will have unnecessary delay.
There's also unnecessary delay when at capacity between when one request finishes and the round trip of sending a pull and getting the next request.
But, it's always tradeoffs. It depends on the volume of requests, the typical time to process a request, behavior at or near capacity, etc.
I also think a pull based system is more work for the load balancer, and load balancers are harder to scale --- I prefer to move the work to the origins as much as possible, because it's typically easy to add more of those --- that's what the load balancer enables. But, that doesn't seem to be a commonly held opinion, direct server return is rarely available, load balancers commonly do TLS termination, and often intense traffic inspection and manipulation; again, there's tradeoffs.
TLS session establishment is expensive, so why would I want my load balancers to do it anyway? :P
Put that in front of some HAProxy servers to do TLS termination and farm out requests to another layer of NGINX/uWSGI boxes and Robert is your cousins father.
Now that we have hundreds of Gbps ethernet and TB of memory the idea has more merit, can scale pretty absurdly high with mundane systems. Or maybe you have sharding, which means now you have a load balancing problem again, of picking which work queue to take work from.
The HA bit is still hard. You have to to figure out if there's a netsplit (some folks can't connect to one server) or if one server really is gone. Probably just multicast to each queue all the incoming work & all the incoming pulls. Ideally each queue could also hear all the outgoing traffic. If ethernet capacity were unidirectional this would be great, box #2 could autonomously detect faults & take over. But ethernet is bidirectional, and now it needs all box #1's incoming traffic and it's outgoing traffic too. So instead maybe have the clients fail over. We can iterate on resign but HA is non-trivial.
i think the retries are a bit strange, and debugging was weirder as well, but its probably just me not used to it
even though i had multiple chances to use it in prod, i always go for http somehow, it just feels so familiar
also because of the way the REPLY_TO address:port worked in my experiments, sometimes having half open tcp connections really messes up things