This looks heavily geared towards graphics. I’m interested in the compute capabilities of WebGPU to build an in-browser simulator (e.g. physics/quantum). Anyone know of any good resources for that? (Samples, best practices, etc.)
https://emmy-viewers.mentat.org/dev/examples/simulation/quar...
https://emmy-viewers.mentat.org/dev/examples/simulation/toro...
Use.GPU looks like it will be close to a drop-in replacement for MathBox, running on WebGPU. Maybe someday I’ll actually be able to build my general relativistic ray tracer, with explorable symbolic physics all the day down…
outputTexture2d[inputTexture2d[inputPosition]]++
In other words, if you have a large texture with (x,y) coordinates of points, can you draw another texture that shows a density cloud of these points? In webgl2 it becomes a phd level problem.
Surely you could visualize it but not as a side effect.