I've resigned myself to mostly just buying anything I want to mod from GoG unless it has full Workshop integration.
There should be this thing called 'Free Market', where you don't have to buy whatever stupid improvement is pushed onto the folks.
But this platform was awesome for independent developers, who could use it to sell their game, get payments, do the license management, anti-piracy, some amount of support, and even make the installation straightforward for the user (so less support to offer)
I can totally get why developers would use Steam to retail their games
But let's not forget that clients can be a nuisance, and won't work if they just push features with no value. Games for Windows Live was a nightmare, for exemple
But one thing that isn't relevant here is the "free market". The "free market" refers to a system where prices, production, and distribution of goods and services are determined by supply and demand, without government intervention. Examples of threats to the free market include monopolies, price fixing, government regulations, and trade barriers.
Steam is not a monopoly, indeed it's one of many ways of getting gaming entertainment. It very rarely even has exclusive games (unlike say XBox and Playstation). It does not,to the best of my knowledge, engage in price fixing or impose trade barriers on others. Government regulations are not relevant in this context because they are not a government entity, nor to they receive preferential treatment under the law with regard to permission to engage in selling software.
They were driven by a solid business plan, not "features".
It's just a convenient proposition to retail games, because it's easy for the developper, and securing for the buyer. This was an addition to the parent comment.
And the previous comment complained about the Steam launcher. The comment was fair, especially on lower end PCs with an old school HDD. He felt like someone was bloating his PCs with functionalities he didn't need.
So yeah, the Steam launcher is there because it's a technical requirement to retail games.
But I don't agree that it was successful for its new features. It's just ok because it sells games.
Games for Windows Live tried to do the features without actually retailing the games, and it didn't work.
And I will not reply further. As usual, there are more downvotes than actual replies. I never understood Reddit mobs on that.
... you mean the free market Steam operates in? Go use another digital distributor. Go start your own. Nothing is stopping you. I will continue to use Steam because of the value it provides.
What Steam does isn't what annoys most. It's what game publishers do with their own launchers.
I wish I could agree, but nope, noooo.
My GOG account suddenly broke (500 server response upon login) back in 2016 after adding The Witcher 3 to it, and despite repeated attempts over the years to demand that they fix it and restore my games, it remains broken. All I've got are empty promises to look at it, but no results.
That said: unlike Steam games, your GOG games are not lost when your account gets FUBARed, so long as you backed up the installers. GOG provides that capability; Steam does not. I do back up my GOG installers, just in case I ever get locked out like this. I can’t do that with Steam.
But assuming you don't, because it would take a huge amount of space, games are lost when you lose your account on GOG as well.
With the prices of hard drives these days, anyone that truly cares about this stuff can save up and back up game installers. You don't need a fully fledged NAS server with four drive bays loaded to the brim if all you're going to do is occasionally sync the installers with GOG.
Hard drive prices are around a cent per gigabyte these days. With today's absurd game sizes, that's a $20 "keep it after the cloud service shuts down" surcharge. Not great, but not impossible to overcome either.
Nobody backs up their installers because it's much easier to just rely on cloud providers keeping around your game installers forever. That doesn't mean it can't be done if you actually care.
If the Steam client is not available you simply lose Steam's Input API (customizable controller support) in the game. As a developer I would avoid requiring the Steam client to be running. That's just bad for users.
And it's usually not optional.
> And it's usually not optional.
That's not Steam's fault.
It would be one thing if Valve was setting an example that publishers were choosing to ignore, but that's not what's happening.
1. Install the game through steam the normal way
2. in your steam client, go to the game, hit the cog icon
3. go to "properties" -> "local files" -> "browse". This will open a file picker in the location it has installed the game.
4. Make a note of this location then close the picker
5. Go to "general" and see if there is anything under "launch options".
6. You're all set. If you want to shut your steam client down you can still run the game directly by using the path you saw in the file picker at step 4 and (optionally) passing the launch options from step 5
(I know this because I'm currently running "Song of Syx" directly using this option because it's an early access game and is broken when launching via steam for some reason).
You can use common Steam piracy tools to work around this problem, though. All you need to do is build (or download, if you've for faith in your antivirus software) a few DLLs and drop them into the game folder: https://gitlab.com/Mr_Goldberg/goldberg_emulator
I have actually tried to use these on purchased games. They sometimes work, they sometimes obviously don't work, and they sometimes appear to work initially but then cause weird bugs deep into the game.
Somehow when I buy games on GOG I never have to worry about this.