Unnecessarily inflammatory article. Back then, almost every single game released on the Amiga and Atari etc. had some form of copy protection, but the copy protections of that time were never a hassle or in the way for the user of the software, up until the point he or she tried to actually copy the software or crack it. The writer is painting a picture that the developers and publishers of that time had no way of foreseeing; trying to make their software run through an emulation-of-sorts on a largely incompatible platform. This just doesn't deserve to be bunched together with DRM as we know it today.