For example, the most recent update to iBooks from Apple glitches if you rotate the screen, and stays that way even if you rotate it back. iBooks is an app that recently got a tiny facelift, yet no one tested what happens if you flip the phone.
I agree that we use more software now, so we should experience more buggy software, but if that was the case, we should have experienced the same proportion of buggy software all our life. I still think easy patching facilitated bad quality practices, although those bad practices probably make commercial sense.
That was fast, which is the bright side of network patches.
[1] https://stats.stackexchange.com/questions/238529/the-sum-of-...
Which brings up the question: what is negative software quality? Can we define that?