>Endless arguments on whether this is a feature or a bug. Last time it was more of a sociel engineering and betrayal, this time it's more of a mechanical exploit.
One thing I do remember a lot of us being frustrated by though was that while they sunk lots of development effort into "walking in stations" and planet stuff that wasn't space, a lot of the corporate mechanics stayed pretty primitive. I do think it's kind of a bug if more serious corporate structures couldn't be developed. EVE would have been a neat place for smart contracts and programmatic corporate structures and so on, just let everyone go wild setting up constraints and checks within some reasonable computational cap. Interesting options to tie in (or not, depending on reputation, could be another neat set of tradeoffs) to NPC governments as well. But having a lot of corp/alliance aspects be kinda clunky in terms of management, comms, stores and so on always felt like one of the various wasted opportunities.
Wow, amazing how it comes back in pieces. It really is quite the project whatever its flaws. A lot of other MMOs from its era have come and gone. Glad it still exists at all.