They're for gaming and escape. Not for work, not for communication.
This could be a huge market, but Apple and Meta don't seem to understand that at the highest levels.
They're for gaming and escape. Not for work, not for communication.
This could be a huge market, but Apple and Meta don't seem to understand that at the highest levels.
They're desperately trying to spin it to be for what it can handle, rather than what people want it to be for.
Meta just screwed up. I can't imagine why they thought business would pay for access to the metaverse when they hadn't even gotten gamer buy-in yet. They had excellent gaming-capable products already, so I can't imagine what they were thinking by leaving out the cheap features that would make the new headset good for gaming, too.
Apple is really good at making products in areas where other companies haven't had much success.
Example:
- The iPad, Microsoft had its own tablet almost 10 years before the iPad.
- There were even touch phones before the iPhone.
- The Lisa/Mac picked up where IBM left off. IBM thought computers were not for the general public.
Maybe what is missing with VR/AR communication(in the workplace or elsewhere) is the secret sauce that Apple does with its software and QA. Just my 2 cents.
I'm not sure if their eventual products will be 'revolutionary' or 'magical' but considering Apple is pretty damn good at displays, creating new input paradigms and they make their own chip, it's possible we'll see something that's way better than everything on the market. It could make us re-think VR devices for non-productivity use cases.
Or, it could just be a failed product. Time will tell.