Apple's Tim Cook says AR and VR headsets are for connection and communication
theverge.com
theverge.com
True telepresence is as exciting to me as teleportation. But I'm skeptical of any approach with a headset.
I prefer Google Project Starline approach and wish it was focused on families and friends using it with each other, even as it's insanely expensive. My personal dream is something that makes me feel that people are in the room even when I'm not paying attention to them. I'm forced to work in the office today and I kinda wish my girlfriend could "be" here with me even as I ignore her while I'm working.
I think it's underestimated how much people would be willing to pay for real telepresence with family and friends. I'd keep a thing like that on all day.
"Google will begin testing the technology with corporations such as Salesforce and T-Mobile beginning in late 2022."
haven't heard of any tests.
is the project still in progress?
> But I'm skeptical of any approach with a headset.
Is the problem that it's less comfortable than not having it on?
I do want to feel like they're in the room with me and while comfort is one issue, it's not the only issue. It's more of a psychological one. But yeah, I suppose if a headset was shrunk down to the size of my regular glasses I'd be fine. I'm skeptical that's in my lifetime.
I dislike most meetings I have to attend. I want fewer meetings, not the million dollar, realistic car racing simulator equivalent of Teams.
What I do want is a Bret Victor style 3D dynamic medium. Something genuinely new and not possible with current technology.
Instead, AR should be about empowering the individual. I have no desire for "zoom, but heads-up".
What I want is heads-up walking directions in an unfamiliar city. I want annotations of plant and animal species as I walk around the park. I want IKEA assembly instructions that make sense in 3D. I want to look up and know where any particular plane is coming from and going to. I want to know where the last time I saw that car with that license plate was. I want to leave cute messages around the house for my wife that are triggered by environmental cues (a heart in her coffee cup when she makes her morning latte, etc). I want to cross reference my grocery list with the store layout and plan the best path to get my shopping done. I want to blur out the advertisements and idiots around me. I want interactive virtual christmas decorations that I don't have to pack away...
Quite the opposite will happen - ads in your wife's coffee cups, ads in your IKEA 3d instructinos, virtual ads towed behind airplanes when you look up, etc... :(
> I want to blur out [..] idiots around me.
Reminds me of some Black Mirror episodes!
Turns out it's also for gaming, porn, consuming, procrastinating, relaxing and tons of other thing.
You won't decide what those things are about, your users will.
We are lucky apple never designed HTTP, it would have ended up like gemini and they would have call it revolutionary.
Someone please remake the classic https://www.youtube.com/watch?v=YRgNOyCnbqg but for VR.
ChatGPT should be able to do that in a year or two I suppose.
That's why people text instead of call, and call instead of meet up.
• I personally text to send quick updates that don't need an immediate response, exchange funny GIFs, share links, and forward small documents. I can also clarify my communication with emojis or reacts (done well, this is the "tone of voice"/"facial expression"/non-verbal communication of medium of texting).
• But I wouldn't spend a half-hour to hour-long session just texting someone to catch up with their life, nor would I use text for an important, complex conversation. Then again, I typically wouldn't video chat someone to receive a very quick update about something.
Similarly, in VR, perhaps the medium can provide a method communication that is more rich than both texting and video calls, which adds something instead of acting as a substitute for something else. Maybe VR will make it easier for people to share and compare multiple screens at once (to compare a document or code). VR is already great at presenting certain types of artwork in museums (e.g. an immersive 3-D sculpture with music and a beautiful background, which nicely complemented a physical display of artwork).
Perhaps in certain fields (maybe architecture, design, film production, or video game development?) VR can become the preferred way to communicate, where people can prefer to use VR instead of video calls or text updates—especially if VR becomes commonplace.
Only sorta. What you're really doing is taking the real world and reducing to an electronic simulacrum of the real world.
We see this happen even when AR isn't involved. Just looking through a window introduces a separation between you and the real world. That separation matters a whole lot to people, and changes how people think about, perceive, and react to what they see.
If it’s the same, but you can do hand gestures to interact with UI that appears and disappears does that change things?
Maybe you think so given your example of a window. Indoors is still the real world to me.
It’s adding a software UX layer on top that could be more natural than the UX via small displays.
I just want better devices that help or augment my current senses (like with current things like sunglasses/hearing aids/etc things like: I have astigmatism and a reduction of headlight "starring" would be welcome. A zoom feature for reading small print. (my eyes suck can't you tell? :) Thermal scan and enemy detection a'la predator.
Thats not being antisocial at all, and I don't replace in-person social events with virtual ones anymore than someone who jumps into Fortnite with their friends on Friday nights.
What I'm responding to is the idea (mostly from the likes of Meta and various hard-core advocates) that VR will become ubiquitous. That means it replacing actual in-person communication.
Reducing everyone to a datastream is an antisocial tendency. If that's done as an alternative to not interacting with someone at all, it's the more social alternative. If that's done as an alternative to interacting with people in the real world, that's antisocial.
It's a bit like using video conferencing. Many workplaces are continuing to use video conferencing in the office even when everyone is in the office. That's an antisocial use. Using it to bring people together who cannot be physically together is a pro-social use.
AR/VR is designed to separate you from the physical world and reduce everything to a datastream. That's what I meant by "antisocial". But I did ignore a couple of tons of nuance in saying that.
As a natural introvert, it is one of the best things to happen to me, and the most social I have ever been in my life.
But that's not the trade-off. The face to face conversations come with an hour or two of unconsempated commuting.
I also am not optimistic hearing the $3,000+ price tag when most consumer headsets are below $1500 and an environment with games, activities, social apps etc. has already been created for them.
They're for gaming and escape. Not for work, not for communication.
This could be a huge market, but Apple and Meta don't seem to understand that at the highest levels.
They're desperately trying to spin it to be for what it can handle, rather than what people want it to be for.
Meta just screwed up. I can't imagine why they thought business would pay for access to the metaverse when they hadn't even gotten gamer buy-in yet. They had excellent gaming-capable products already, so I can't imagine what they were thinking by leaving out the cheap features that would make the new headset good for gaming, too.
Apple is really good at making products in areas where other companies haven't had much success.
Example:
- The iPad, Microsoft had its own tablet almost 10 years before the iPad.
- There were even touch phones before the iPhone.
- The Lisa/Mac picked up where IBM left off. IBM thought computers were not for the general public.
Maybe what is missing with VR/AR communication(in the workplace or elsewhere) is the secret sauce that Apple does with its software and QA. Just my 2 cents.
I'm not sure if their eventual products will be 'revolutionary' or 'magical' but considering Apple is pretty damn good at displays, creating new input paradigms and they make their own chip, it's possible we'll see something that's way better than everything on the market. It could make us re-think VR devices for non-productivity use cases.
Or, it could just be a failed product. Time will tell.
Providing justification for it as remote work / teleconferencing is necessary to help the corporate "Tech Aristocrats" make at least a fig leaf argument that they need this thing. "Aristocrat" is what I call the specialized 'top performer' class of proven long-term ICs in big companies. These are the guys who always seem to wrangle the latest $5k monitors and other super whiz bang gear that IT won't spec for the rank and file. It's not a big market for Apple comparatively but it's the next step larger from VPs and up who can just have their admins order whatever they want with zero justification.
Getting the company to pay for your Apple headset is definitely going to be this year's cool status symbol signifying your importance and pull. As a product category, I'm long-term bullish on AR/VR but short-term bearish because we've still got a ways to go in quality, usability and, most importantly, compelling use cases (beyond gaming & media consumption). I expect the Apple headset will probably be the best yet but it'll still fall short of 'actually necessary' for a business.
I'm really curious what they will ship. This video has a decent overview. [1]
And if i don't it just feels like second life with extra steps.
I have also many times dreamt of taking a car and using the canbus to do a racing simulator that sits in my yard but have also been scared of by the fact that iam not really moving.
Maybe we do actually need a neural link for it?
No reason they can't do good merged reality so that your kitchen or tiny office becomes a full featured remote conference room, while still letting you see what the kids/wife are up to. Even in the SV developer sardine cans something like it could help with distraction.
Best reason I can think of for not doing it? Weight and power/temp. You can't wear any of these for more than an hour or two.
I spent most of the weekend in VR No-Mans-Sky exploring a made-up galaxy, and when someone tried to speak to me near the meetup-for-missions place I ran away.
And I say this as someone who loves Neuromancer. But the "gadgets" are like playthings compared to the closed tech. It's trickle down effects. Not even guerilla warfare - it's the children's pool.
[0]: https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Devic...
Hopefully they are not thinking the same for WebXR, if so, we'd be years away from getting it.
But I kinda suspect they are releasing WebXR along with their AR glasses