However I greatly dislike this trend because I value my storage space. The less storage space a game wastes, the more games I can have installed. I would much rather like to have more games installed than have each game decode bitmaps more efficiently.
I also think it's a false dichotomy to say you can only choose between slow decoding methods with high bandwidth savings and fast decoding methods with low bandwidth savings. zstd has shown that you can have both fast decoding and high compression.
I don't understand why he would be using lz4 when he can have zstd. The speed advantage may look big on paper but nobody cares if your level loads in 3.2 vs 3.1 seconds.