I've been gaming since the 90s and I'm generally unhappy with the current state of affairs.
Thank god for indie devs!
/end rant
I've been gaming since the 90s and I'm generally unhappy with the current state of affairs.
Thank god for indie devs!
/end rant
But the amount of people feeling like me might be rounding errors in today's landscape, I don't know...
Live Service games are dying off because not enough people are playing them.
Just like MMOs used to spin off and die two years later, Live Service Games are saturated to the point they can't last either.
So I don't think we are in any kind of monopoly situation, nor are we in danger of ending up there right now.
The people who do buy AAA games, I suppose it's because they enjoy that sort of thing? I'm not really one of them.
With small exceptions people buy AAA games from EA / Ubisoft / Activision / etc for the same reason why people go to watch christmas movies - they know what exactly they gonna get. No surprises.
The great thing about game dev is that you have low barriers to entry and the entire internet is a potential audience.
Lucas Pope, Wikipedia: https://en.wikipedia.org/wiki/Lucas_Pope
> He is best known for experimental indie games, notably Papers, Please and Return of the Obra Dinn, both of which won the Seumas McNally Grand Prize alongside other awards.
Papers, Please was a really nice concept, executed well. It even inspired a few other games, like Contraband Police, which recently came out and is pretty okay (like a 3D spiritual successor, sort of).
Toby Fox, Wikipedia: https://en.wikipedia.org/wiki/Toby_Fox
> He is known for developing the role-playing video games Undertale and Deltarune for which the former garnered acclaim and he received nominations for a British Academy Game Award, three Game Awards and D.I.C.E. Awards, the latter known as the video game equivalent of the Academy Awards.
Both Undertale and Deltarune didn't seem too impressive on a technical level (e.g. not going for flashy graphics like many modern titles), but the world building, the gameplay mechanics, the character writing and everything else just felt really, really nice and on point.
I guess both of those devs are a good example that projects with a good concept and even better execution are still likely to be quite successful. Personally, I'd definitely also throw the Outer Wilds game on top of this pile as well: https://en.wikipedia.org/wiki/Outer_Wilds
Here's a documentary about its making: https://www.youtube.com/watch?v=LbY0mBXKKT0 (spoilers)
However, such success won't be likely for the majority of the developers out there, which is to be expected. Not that people shouldn't make games that they are passionate about, just that they should set their own expectations accordingly.
Stepping back there's been many excellent AAA games in the last 3 / 5 / 10 years. There have never really been that many (sub 30) AAA studios. People move in and out all the time. They each ship a game every 3-6 years. That's kinda the name of the game.
What games did you dislike? what did you try, what disappointing you? You talk really abstractly / vaguely.
IMO the real underlying issue is publishers being far too overbearing on the dev studios. There's plenty of industries where you'll really never hear of the parent company unless you actively look for who owns what. Which reflects a much greater degree of autonomy (do what you want, but meet the bottom line for our investors).
It doesn't appear that game studios today acquired by big publishers have ANY autonomy, which is why they get tanked with high frequency. If you were to do an E3 today (setting aside the political dimensions) the publishers are so self-unaware they'll smother every studio with their brand. It'll be one big microsoft booth vs one big sony booth. Totally idiotic.
Videogaming industry is going through its "Airbnb averaging effect" which already killed original movies in favor of remakes, reboots, sequels and the same formulas that are known sellers.
At the end AAA studios require huge investments they will only produce products that will sell and risk very little.
My guess is that we are 3 years away from some indy studio showing up with a tripple AAA title out of nowhere..
The reality is, the "masses" don't want art, or carefully crafted experiences. What they buy in droves is junk food, reality television, and call of duty.
Nintendo had like 700+ US games and most of them were garbage. The video game crash of 83 was because of how much hot trash was released. Today I think that most games are amazing quality, perhaps you could say some are milking a franchise but what about "Last of Us", "God of War (reboot)", "Ragnorok".
This notion that anything made by large companies is more likely to be feels like it comes not from some subjective assessment but a general anti-establishment attitude of the person. For some reason it seems everything new is always worse than before no matter when it happens.
Could be quite a bit better if the AI wasn't busted and monsters actually threatening after the first arena with them...
Are they worth immense price? Hmmmm...
Second one is much more of a game.