E3 Has Been Canceled
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I've been gaming since the 90s and I'm generally unhappy with the current state of affairs.
Thank god for indie devs!
/end rant
Videogaming industry is going through its "Airbnb averaging effect" which already killed original movies in favor of remakes, reboots, sequels and the same formulas that are known sellers.
At the end AAA studios require huge investments they will only produce products that will sell and risk very little.
My guess is that we are 3 years away from some indy studio showing up with a tripple AAA title out of nowhere..
So I don't think we are in any kind of monopoly situation, nor are we in danger of ending up there right now.
The people who do buy AAA games, I suppose it's because they enjoy that sort of thing? I'm not really one of them.
With small exceptions people buy AAA games from EA / Ubisoft / Activision / etc for the same reason why people go to watch christmas movies - they know what exactly they gonna get. No surprises.
The great thing about game dev is that you have low barriers to entry and the entire internet is a potential audience.
Lucas Pope, Wikipedia: https://en.wikipedia.org/wiki/Lucas_Pope
> He is best known for experimental indie games, notably Papers, Please and Return of the Obra Dinn, both of which won the Seumas McNally Grand Prize alongside other awards.
Papers, Please was a really nice concept, executed well. It even inspired a few other games, like Contraband Police, which recently came out and is pretty okay (like a 3D spiritual successor, sort of).
Toby Fox, Wikipedia: https://en.wikipedia.org/wiki/Toby_Fox
> He is known for developing the role-playing video games Undertale and Deltarune for which the former garnered acclaim and he received nominations for a British Academy Game Award, three Game Awards and D.I.C.E. Awards, the latter known as the video game equivalent of the Academy Awards.
Both Undertale and Deltarune didn't seem too impressive on a technical level (e.g. not going for flashy graphics like many modern titles), but the world building, the gameplay mechanics, the character writing and everything else just felt really, really nice and on point.
I guess both of those devs are a good example that projects with a good concept and even better execution are still likely to be quite successful. Personally, I'd definitely also throw the Outer Wilds game on top of this pile as well: https://en.wikipedia.org/wiki/Outer_Wilds
Here's a documentary about its making: https://www.youtube.com/watch?v=LbY0mBXKKT0 (spoilers)
However, such success won't be likely for the majority of the developers out there, which is to be expected. Not that people shouldn't make games that they are passionate about, just that they should set their own expectations accordingly.
But the amount of people feeling like me might be rounding errors in today's landscape, I don't know...
Live Service games are dying off because not enough people are playing them.
Just like MMOs used to spin off and die two years later, Live Service Games are saturated to the point they can't last either.
Nintendo had like 700+ US games and most of them were garbage. The video game crash of 83 was because of how much hot trash was released. Today I think that most games are amazing quality, perhaps you could say some are milking a franchise but what about "Last of Us", "God of War (reboot)", "Ragnorok".
This notion that anything made by large companies is more likely to be feels like it comes not from some subjective assessment but a general anti-establishment attitude of the person. For some reason it seems everything new is always worse than before no matter when it happens.
Could be quite a bit better if the AI wasn't busted and monsters actually threatening after the first arena with them...
Are they worth immense price? Hmmmm...
Second one is much more of a game.
Stepping back there's been many excellent AAA games in the last 3 / 5 / 10 years. There have never really been that many (sub 30) AAA studios. People move in and out all the time. They each ship a game every 3-6 years. That's kinda the name of the game.
What games did you dislike? what did you try, what disappointing you? You talk really abstractly / vaguely.
The reality is, the "masses" don't want art, or carefully crafted experiences. What they buy in droves is junk food, reality television, and call of duty.
IMO the real underlying issue is publishers being far too overbearing on the dev studios. There's plenty of industries where you'll really never hear of the parent company unless you actively look for who owns what. Which reflects a much greater degree of autonomy (do what you want, but meet the bottom line for our investors).
It doesn't appear that game studios today acquired by big publishers have ANY autonomy, which is why they get tanked with high frequency. If you were to do an E3 today (setting aside the political dimensions) the publishers are so self-unaware they'll smother every studio with their brand. It'll be one big microsoft booth vs one big sony booth. Totally idiotic.
I frequently get asked: "Why did you leave"?
The main reason is I saw the writings on the wall. The industry was turning to pay-to-win garbage, and although I had already seen a similar pattern with arcades as a kid, that's not what I had signed up for.
> The email said that while E3 "remains a beloved event and brand" that the 2023 version "simply did not garner the sustained interest necessary to execute it in a way that would showcase the size, strength, and impact of our industry."
The size, strength and impact of the industry is measured in billions of dollars and eye-watering margins, much larger than when I left, but...
As it turns out, an annual event for neuropsychologically optimized, dopamine-exploiting, cash-harvesting, artistically low-effort mobile games, with the occasional worthy AAA or indie game sparkled in, doesn't pan out.
Color me surprised. And thankful, that while these games make billions - like gambling - no one gathers 'round to celebrate.
I don't really think Nintendo has though? (Outside of a few of their mobile games, but that never seemed to be a significant part of their business.)
No, not in my opinion. Even what they've done with mobile games (ex: Fire Emblem) has been tasteful.
Nintendo is obsessed with family values, in an honest way that comes from a place of genuine good.
If you want to work for one of the very last beacons of hope in the industry, go work there.
They sold me one hot garbage title (the demo was fine; can’t get past the load screen of the paid version).
I’m never paying ubisoft again.
And to me, their Mario Kart mobile game was blatantly greedy.
Stray: it's simple, peaceful. Not groundbreaking except that you're a cat, but playing it makes me feel relaxed and I can play 30 minutes at a time.
Tunic: I kinda rushed through this unfortunately because I'm an adult and I don't have weeks to sink into a game. But... this is one of the best games I've ever played. It's deceptive. You're a little fox running around a cartoony world. But then it just gets so much deeper, and deeper, and deeper. I wish I could play it again and spend a year figuring it all out by myself.
Both of these games are clearly made with genuine passion for gaming as a medium. Stray's graphics are not far off a AAA game from a few years ago (except smaller in scope of course). Tunics graphics are actually incredibly too, the simplicity plays so much into how the game draws you in, deceptively.
I play about a game a year on average, and I still follow the industry out of the corner of my eye. I most recently played Hades and it blew my mind, stylistically and gameplay-wise. It's like someone threw into a blender some of the best game concepts in the last four decades, a few books on Greek mythology, a dash of ingenuity and creativity, and a game came out - in what looks to be a fairly economical product, too.
There are probably hundreds of thousands of professionals trying to make honest-to-god works of interactive entertainment. And I wouldn't begrudge anyone trying their best to make a career work, anyway.
But:
> There's still so many good games without any of that crap though
Well, not enough to sustain an event of games that don't suck, apparently! E3 marked a video games summer solstice of sorts when I was a little kid, a feeling which permeated into my first job out of college.
But you're right, and I'm just being nostalgic: the art in its purest form will probably never die.
Yuck.
The constant push for games to be living breathing things shoving microtransactions in my face instead of just being a purchased product doesn't help. The community should be living and breathing, not the changelogs that obnoxiously pop up when I'm trying to play a game.
You need to look into the niches and at the "genre edges" to find the interesting stuff. Especially Steam is full of really great "niche games". Just don't look at the top 10, you actively have to find the good stuff.
Same with music btw.
And it certainly doesn't have any of the stuff you're complaining about.
The only aspect I loved was the world visuals/themes/area transitions. Actual gameplay was not really fun for me
The joke is that most peoples first time with a FromSoft game results in them thinking/feeling that the game is bad/boring. I'm not saying you're wrong for not enjoying it, I'm just saying you have a lot of company.
This is a feature though, it's what makes it unique and great.
I had the exact same impression when I first tried Demon's Souls as it came out around 2010. I knew the game was supposed to be hard, but it felt hard for no reason, as if they had made it clunky just to mess with you.
I ignored the whole souls genre until I finally picked up the remake on the PS5 about a year ago, and it all clicked this time. It's clunky in an effort to be more realistic than many superficially similar games, and that requires you to play it differently too. Your attacks have a wind-up and cool-down period, you got stats preventing you from carrying too much gear and get even clunkier, endurance stopping you from maneuvering like a mad man etc. All these limitations are there to force you to be more strategic with your leveling, equipment, fighting, .. They're very deliberate and not "design problems that make it player-unfriendly".
It's not for everyone, but it's a different experience many clearly find rewarding. And honestly, the games aren't even that hard once you grasp these concepts.
Adds a lot of realism -- "realisim" in a game where you kill dragons -- and changes how you play. Kinda cool, but also long, low, and slow. Lots of just walking... kinda boring.
BS, it's about fake difficulty. If it was about "realism" you could hide from a dragon's attack behind a wall, but in Dark Souls 2 at least the dragons fire goes right through it.
Some people crave fake difficulty, as you can see when they were so against adding an "easy" mode, and these games are for them, but making gameplay purposely frustrating is dumb.
It's about a game that actually expects you to overcome hard things, not just wander through the theme park.
There are plenty of other easy mode games out there, people are welcome to play those. I highly respect FromSoft for standing firm that the challenge is the experience they want to deliver and they aren't putting in easy mode.
People can complain about it, but that's what FromSoft wants to do with their product and the success shows that it's a very popular choice.
But isn't it interesting that 3 of the 5 games you've mentioned are sequels, and one of the remaining ones is part of a well-established formula?
It reminds me of the Age of Average, recently posted to HN: https://news.ycombinator.com/item?id=35355703
What of the originals do you still see in Larian's new one?
I have been a genre fan for a very long time. Before the isometric/top-down dungeon crawler, there were First-person dungeon crawlers and I loved Eye Of The Beholder and Lands Of Lore indeed three decades ago now. And then of course Diablo 1, Diablo 2, Lord Of Destruction. All of that was good.
And came Diablo 3 and I didn't like the reviews so I waited and then I tried the game, I wanted it to be good so much, everyone said it plays better on console so for the first time in my life I got hold of a console, an Xbox 360 and played with it. I can't say I got hooked.
I did get hooked on Path Of Exile four years ago though.
So I tried Diablo 4 and it is a console-first game again which is a death knell to a game like this by itself, it can't be avoided, there's just more keys on the keyboard, your design field is narrowed to design for controllers. But it's also a hamfisted MMO. I want none of that.
I suspect you might just prefer old games!
Cyberpunk did, but I relegated it to the No Man's Sky category and never have any intention of buying it. Goodwill is a thing and losing it can permanently tarnish your reputation.
Still pretty buggy, though there is talk of expansions due out later this year and that hold promise for improvements and patching.
Maybe E3 found out Warhorse is not ready yet to announce KCD 2 so they decided it's not worth it to organize the whole thing
Other than that, I’ve put way too many hours into Dead Cells.
Outside of Nintendo, indie games are where it’s at.
I’ve almost written a couple rant on this threads about some of the recent PDX titles, thankfully, I don’t feel like trying to type all that in the little HN text box.
I hope they bring bloodborn to PC, it's the only palette swap of the genre I'm interested in.
Or maybe they will finally bring back Armored Core.
In contrast, I'm currently playing Jedi: Fallen Order. In many ways, it's _really good_: Good voice acting, motion capture, interesting story. Combat is hard (for me) and satisfying, similar to the Witcher (but not as satisfying as Souls games), but it somehow _really bugs me_ that the items I collect are all cosmetic items that don't matter, and that the things to climb or wall-run on are very specific and jarringly placed things (versus breath of the wild, where everything can be climbed). The game feels "on rails" in a way that the others don't, and I disliked that, but it is certainly delivering on the story and combat front.
Also, they have an indy store that surpasses the one the xbox 360 had during its heyday.
I haven’t noticed any pay to win bullshit, though mario oddessy has started advertising amiibos at us.
Today, the video games industry has much different means of marketing and communications than we did in 1995. Perhaps YouTube streaming is the new E3?
[1] https://archive.org/details/GamePro_Issue_056_March_1994/pag...
Traditionally E3 was about developers showcasing games for the press. But that's always been a bit of a tough sell for a major event, and I'm not surprised it's struggling given the current media landscape.
PAX is better at managing a public event. E3 wasn't originally open to the public, and once they opened up it was never done very well. If publishers want to have that public convention thing, PAX is better. Letting the public in to E3 sort of ruined the industry insider aspect of the convention, all the meetings moved to hotel rooms so that people could hear each other.
But yeah, I will miss the E3, was like Christmas eve to get hyped up about future releases. I hope hardware focused expos like CES or computex survive these trend shift
Why should a company choose to make their announcements have to fight against every other announcement in the entire industry. That’s a great way for your story to be buried.
If you hold your own event, it’s YOUR show. You can show what you want, when you want, your way. You don’t have to compete. You don’t have to pay someone else for the privilege.
Aren’t some companies dropping out (or at least holding many announcements back) from CES as well?
You no longer have to convince the press to cover you, you can reach your audience directly. For video games a trade show doesn’t make much sense.
You say that as if BlizzCon hasn’t gone from competing with E3 to dead in less than five years.
BlizzCon it's own can of worms, after the Diablo Immortal meme, and all the scandals, organizing that event has to be challenging. I don't envy that job.
The writing was on the wall when Apple pulled out of Macworld for their annual keynote in 2008. Why do these companies need someone elses stage to announce their products?
Since then it has gone through so many permutations. You started to care more about the press then the public. Then you started to be able to really promote games online.
So is E3 failing because its more effective to promote online then at live events? No. In fact if you have a good budget to promote a game you are going to spend more of it on live events then you did in the old days. The why is complicated, but I would say the main reason is its harder to advertise online then it used to be, press has less influence and you need to have organic interest.
So every big publisher has their own live event. And people spend a fortune on PAX, various ComiCons, etc. All of this stuff went online because of COVID but it is coming back bigger.
The problem for E3 was that when it started it was the only game in town. Now the business is exponentially bigger and there are many events to choose from. If you have deep pockets or a loyal fan base you can your own event.
International developers have a harder time of it since they need to travel long hours and sort out visas. And a lot of game dev is outside US. In general COVID kind of spurred rethinking of how much business travel is truly needed or desired.
If it's not a console game there is the publishers/developers own marketing or something like PAX or the Game Awards.
I'm gussing the industry side is now at GDC.
Also, WWDC 2023 still includes an in-person event. The difference now is that attendees will no longer have exclusive access to labs and technical support.
i get you trying to check the nostalgia, but if you think news delivery is any where close to the same today as it was in the 90s, you must have had some future tech available to you in the 90s
Subjectively, the few teens I interact with seem hyped for new installments in old franchises, updates to existing games with more content, or remakes of old classics. I don't think there's as much excitement for new franchises, because of a wave of overpromising over the last decade.
Nowadays it's much more common to learn about something through "influencer" media, and part of the appeal is not within the game content, but in the game's affordances as a virtual world: being able to play with your Discord friends or the Twitch streamer you watch, and how much it supports roleplaying and "content creation". A lot of gaming is also purely online-competitive, too, a phenomenon that relies on widespread broadband connectivity and isn't really about graphics - witness the popularity of online chess. The experiential games that hit big and stay memetic for long periods have mostly been indie lately: the AAA stuff has nice graphics and courts a certain niche, but it just washes over the market without much lasting impact.
Altogether, there are a ton of things that make it so that teenagers can be hyped, but not about the same things in the same ways. It's widely accessible stuff, and less clearly driven by the consumer-electronics relationship.
I imagine PAX will survive as a largely indie/tabletop/fan convention.
I'd say the floor of pax was about 20 percent emptier than last year, which was already abouu 30 percent emptier than pre-covid. Indie area was down by about half which was the biggest writing on the wall to me. Tabletop still going strong, but the vendors associated with them where also hit hard.
PAX West 2022 was larger than 2021 and seems to have had a more solid Nintendo presence, with prerelease Splatoon 3 and multiple Nintendo VS tournaments, as well as a number of third-party playable games. There was also a large Pokémon TCG area on the show floor.
Perhaps West is a good venue for Nintendo of America since it is more local to their HQ in Redmond. I think there might be another big company near there also, though I'm not sure whether they will ever return to PAX etc..
??? From my understanding E3 became irrelevant years ago. Most indie-video game announcements are coming in at like, PAX instead... or other conventions that are more authentic.
E3 was a gaming-news icon, but it just hasn't kept up with the times. It has no niche and was pulled apart by more specialized conventions. Organic authenticity is better from smaller conventions... while corporate news would rather be Nintendo Direct or other such Youtube/Direct media and marketing.
Sure, studios can just announce and stream themselves whenever, but for some market of people who hopefully isn't just me, I don't have time or will to follow every studio or read gaming news with any cadence, so I won't know what's coming.
But maybe that's just me getting old.
All of this has moved to The Game Awards now, probably because companies don't necessarily need to actually pay to attend. PAX is also still a thing.
> But maybe that's just me getting old.
Probably - all of the eyeballs are on twitter/youtube/facebook now and they can pay to shove themselves into your feed. Companies get more bank for their buck spending their millions of advertising budget on those platforms rather than spending that money on a day or two at a tradeshow.
edit: typo
Different audiences entirely. GDC is more like a trade conference.
Companies can now reach both the press and fans directly any time.
Back in its heyday E3 was purely a business event (e.g. you had to work in the games industry one way or another to be allowed in). Might have changed in recent years though, I didn't really pay attention anymore since around 2010 or so.
Then E3 got so big you had to be in the industry. Then another year they tried to move it to multiple venues. That is the core problem- who is E3 for? GDC is for game developers.
Also jobs in gamedev usually pay way below other IT markets and being part of community and parties is one of ways companies keep their staff from leaving for better paying jobs.
The end result is a weak industry mostly dominated by skinner box free2play games or gambling apps.
This article also reads like the writing was already on the wall: https://www.indiewire.com/2020/06/e3-uncertain-future-gaming...
Covid at most accelerated its death by a year or two.
should have taken a page out of the promoter and hospitality economy, kept it sexy and ignored people uncomfortable with that. because in hindsight, that was inclusion too.
A lot of similar sentiment is ignored in other hospitality sectors and taken to much further extremes of femininity, it works pretty well. Deals are made. E3 would still have post covid demand too as people are interested in experiences that include that. The major studios would have wanted to be a part of that, because everyone would want an excuse to go.
The “inclusion by exclusion” philosophy was mostly a west coast phenomenon, whereas if you look at tech events in Miami - which contain the same people - you’ll see prideful attendance by all, including what would have been considered “booth babes” and other performers
Oh wait, that E3? Who cares?