This is the first time I have ever felt left out by not using Android. I think I'm going to more seriously consider needing Android versions of projects. The feeling sucks.
This is the first time I have ever felt left out by not using Android. I think I'm going to more seriously consider needing Android versions of projects. The feeling sucks.
EDIT - I'm guessing from the downvotes that the Hacker News community finds it acceptable to refer to iOS and WP7 as appliances? I'm sorry but that's BS. Every definition of computer appliance I can find excludes devices that can have programs added after the fact, something that is definitely possible with both operating systems.
EDIT 2 - If people feel so strongly about this I really would appreciate a reply instead of just a downvote. I thought this place was about discussion over simply dismissing?
A better response would have been to say that you think referring to those platforms as applications is wrong, and probably some explanation as to why.
I disagree, I think there was a valid point made in a comment that overall had an arrogant tone and some inaccuracies and that should be addressed like I chose to rather than just ignored.
Dispelling inaccuracies adds to the discussion, or at the very least attempts to prevent someone else from detracting from the discussion. To act like I just came out of left field with this or something is just ridiculous.
> The response you replied to was perfectly valid: there's no iOS or WP7 bundles because they are contrary to the philosophy of the bundles; this is a valid point that no one had mentioned.
Which is why I didn't take issue with or mention that part. I took issue with referring to iOS and WP7 devices as appliances when they aren't.
> Complaining that the response was snide, OTOH doesn't say anything that's relevant to the topic at hand.
It was both snide and inaccurate because of that, I assumed that was implied or obvious. I didn't think I needed to lay it out so blatantly.
> A better response would have been to say that you think referring to those platforms as applications is wrong, and probably some explanation as to why.
Like I said, I assumed that was implied. I did cover why in my edit. It's simply incorrect, no definition of computer appliance backs it up and it smacks of arrogance.
His main point is correct, and I took no issue with that. Hence, it still doesn't really clear up for me why I'm being downvoted so heavily.
Being a software developer, I have never understood the decision on why to essentially limit the number of customers you can have. I think the only thing worse than not supporting the majority of platforms is not making them have feature parity.
-price,time,skills
They do not do it intentionally. It just is not worth it, or possible.
I'm going to pull a justification out of my ass: if you support things halfway and do things halfway the brand suffers. Before they'd make a linux client they'd do X-Box then PS3 then Wii for sheer ROI reasons. They aren't doing those either though even with larger consumer bases.
To be more precise, my questions is: You have an OpenGL based game running smoothly on OSX, you decide not to port it to Linux. Why?
1. ROI
2. "Have to" offer support for Linux to maintain brand image - very hard
3. hurts game image "game for geeks"
Obviously, it is hugely dependent on the piece of software you have.
Essentially, a sort of background process monitor/snooper that tries to detect cheating behaviour and block or report it. I have no idea if that could be ported to Linux, and whether in doing so they'd:
1) Get grief for requiring it to run as root
2) Fail to detect all sorts of 'easy' cheats, ruining the online services and leaderboards for everyone
3) Interact horribly with the general fludity/flexibility of a Linux system.
4) All or none of the above.
AFAIK it doesn't require root/administrator on Windows and Mac either.
good example of this is with HoN (Heroes of Newerth) where I believe the guy that looked after the Linux port left, leaving S2 having to outsource all their updates every week. The community is fairly good at hacking their way round day to day issues, but it's far hassle free and I'm sure is costing S2 more money than it's making them.
When your Linux customer complains to you that your game doesn't work on their version of the ATI proprietary driver, what do you tell them? "Sorry, wait till ATI gets off their ass and fixes their driver, otherwise, you can try entering this arcane set of CLI commands to see if it helps, cross your fingers you don't bork your existing driver in the process, and if not here's a refund?"
It's probably just not worth the support headache. After fighting with Linux driver and dependency hell more than once I don't blame them.
Edit: even some of the past bundles have had Linux problems. I think only half of the games in the last bundle would even install on my stock Ubuntu laptop. More than one of the games--the two Shadowgrounds, I think--in an earlier bundle needed some arcane hacks to get sound working. It ain't easy supporting Linux.
So its really just a matter of groupthink about "Linux isn't viable" thats the block, here.
That was 4 years ago. Braid finally got a port in 2010 for a previous Humble Bundle. Braid is just a small Indie game. Imagine trying to port some of the big budget productions we have now.
There was Loki back in the late 90s early 2000s that did Linux ports, but they didn't last long.
EDGE is $2.99, World of Goo is $2.99 for iPhone or $4.99(I believe) for universal, Osmos is $2.99, and Anomaly is $1.99 for iPhone and $4.99(I believe) for universal. I don't have prices for the universal apps because I've already bought them for my iPhone.