In a world where videos and photos are still shared at laughable resolutions, let’s not scorn decisions to preserve media in the highest possible quality.
I agree, it really hertz to see Apple pandering to non-technical audiophiles like this. I blame Neil Young. https://en.wikipedia.org/wiki/Pono_(digital_music_service)
> What do they actually record with this frequency, bats talking to each other about classical music?
I lol'd.
> up to 192kHz/24-bit Hi-Res Lossless
If this makes sense in your world, kudos!
For audio-postprocessing, I might be convinced that there is a benefit of raising the sampling frequency that high, but for pure hi-fi consumers? No way. This is snakeoil.
The argument you should be going with is that the speakers and headphones that people will be playing the music on doesn't do ultrasonic sound.
talk about unconvincing
For simple listening there is no benefit. As you pointed out it ca be beneficial if the audio is processed (for instance, slowed down).
Wether or not the original recording was done/mastered in 24/192 or higher/lower is a whole other question. In the grand scheme of things all ADC involves “compression” in the form of quantization.
It has nothing to do with snake oil or hearing things above 22k it's about not introducing aliasing and other digital artifacts, and on highly dynamic content like classical can definitely be heard in the audible spectrum.
The main snake oil phenomenon that goes on is up sampling cd quality recordings to these levels. That doesn’t accomplish much other than confusion.
Certainly the majority of systems out there are not high end enough to appreciate higher quality recordings unless they are wired headphones (a quality setup there doesn’t cost too much).
https://people.xiph.org/~xiphmont/demo/neil-young.html is an overview by the creator of Ogg and Vorbis explaining exactly, scientifically, why these inflated sampling rates are snake oil.
https://m.youtube.com/watch?v=cIQ9IXSUzuM is a longer video by the same person that debunks a lot of digital audio myths.