> I think I spent close to a good twelve hours (including a couple of early throw-away prototypes, and all the failed attempts on the flood filling) altogether2… at some point it did get a little addictive, and perhaps there was a sunk cost argument for not letting go halfway through.
Also very helpful, I get the sense that we're seeing lots of cherrypicked results that under report all the toil needed to get to the magic prompt that made it all work. Maybe we'll all get better at prompt engineering, but I think a lot of hype is based on that misunderstanding.