With the fairly shallow slope of the GPU performance curve overtime, I don’t see them just Moores Lawing out of it either. this would need two, maybe three orders of magnitude more performance.
With the fairly shallow slope of the GPU performance curve overtime, I don’t see them just Moores Lawing out of it either. this would need two, maybe three orders of magnitude more performance.
Furthermore once you've identified the make and model of the car, its relative position in 3d, any anomalies -- that ain't just a Ford pickup, it is loaded with cargo that overhangs in a particular way -- its velocity, 'etc -- I'm quite sure that extrapolating additional information from the subsequent frames will be significantly cheaper as you don't have to generate a 3d model from scratch each time.
I think this is a viable exploratory path forward.
Make it work <- you are here
Make it work correctly
Make it work fast
Edit: Scotty does know ;) Make it work <- you are here
Make it work correctly
Make it work fast~20ms is that threshold, but even 40ms latency is barely noticeable for single player games.
At a 20ms total round trip, that only buys you about a 1500 mile radius, again completely ignoring all other latencies.
For casual gamers and turn based games maybe it could work, as a niche. For FPS, multiplayer, ARPG, and so on, it's a dealbreaker, anything over 100ms feels too sluggish.
We should be happy we have so much autonomy with our own hardware, I don't want some big cloud company to be able to tell me what I can play and render, unless we want the "you will own nothing and be happy" meme to become reality.
On Sonic fiber internet in San Francisco, I get 1.5ms to the POP. It is only 4.5ms to my VM in Hurricane Electrics Fremont DC.
If you look at a graph, that stopped being true well over a decade ago.
You could always get as much parallelism as you wanted by adding more chips.
Not true.