The question is what's the cost of a bug? Lost hours for customer support to collect user reports (which take some time and usually multiple reports before being believed), time spend by CSRs to individually, time by the dev or ops team to fix the affected accounts en-masse, more time by the CSRs to manually fix up affected accounts and give them individual credits where credits are due (which may be manual and thus error-prone process), and finally time spent by the dev team to identify and fix the bug for future users, which is time spent not adding new features or paying down other tech-debt. That's not to say using scripting languages isn't necessarily worth it for increased speed of development, but the time spent above may be impossible to quantify in aggregate. If you're in a low stakes environment, where a bug costs you single digit basis points/bips, not a problem. If you're somewhere like crypto where a bug that an attacker discovered ends up costing the exchange, your employer, 9-figures, or worse, the medical or aerospace industry where bug(s) literally costs people's lives, then avoiding bugs is of paramount importance.
The other option is avoid such a high stakes environment, but someones got to be in those fields.