It's not wrong, but it's also not applicable to all people who enjoy performing an instrument.
It's not wrong, but it's also not applicable to all people who enjoy performing an instrument.
Of course there's a real time component to DJing as well. Paying attention to the crowd and how they're reacting to your mix. That's the magic that's harder to automate.
The technical aspects were always not that important.
The truth is, had I done so, I’d feel a lot like you described.
As things get easier, true craft and skill are less appreciated and lost as the application becomes more democratized. From the perspective of the expert/skilled individual, this is terrible. On the other hand, it’s amazing what happens when everyone has a mindblowingly good camera on them almost always. In the end, we are collectively better for it, but individuals absolutely do see their value diminished.
> In the end, we are collectively better for it, but individuals absolutely do see their value diminished.
You've summed it up well.
Still, even then he was far from "let's use new library, just because it's fun to play with".
You can still do it - lots of documentation, emulators and other tools are available.
But nobody is going to pay for it now.
This one raised over $180,000 just four years ago, for example:
https://www.kickstarter.com/projects/morphcat-games/micro-ma...
This one raised $32k just this past December:
https://www.kickstarter.com/projects/1222722105/full-quiet-a...
Another that raised $49k:
https://www.kickstarter.com/projects/megacatstudios/ronius-t...
$55k:
https://www.kickstarter.com/projects/artix/dungeons-and-doom...
$84k:
https://www.kickstarter.com/projects/batslyadams/super-russi...
So yeah, far from an isolated incident. If you can make a slick looking campaign, you can definitely get people to pay you to make NES games.
"if you build a career in developing plumbing and glue code, in the future you could have a successful Kickstarter where nostalgic developers buy your curiosities"
But why not? There are quite a few businesses that basically run off of Kickstarter. Like 30% of the board game industry nowadays fund most or all of their prints runs off Kickstarter, including some of the largest board game publishers, like CMON, Awaken Realms, AEG, Eagle-Gryphon, Garphill, Greater Than Games, Renegade, Portal and Queen Games (lots more publishers than this too).
https://www.dicebreaker.com/companies/kickstarter/news/table...
Those Kickstarter opportunities are something you do once you already have a viable income in something else because in the end they don't pay particularly well I feel. It has to be a labor of love.
You can do both, at the same time, but one has external expectations you shouldn't forget about.
Sure, you can entertain doing hobby music by yourself out of passion and it can have 0 listens and thats great. Keep doing what you love!
The tweet however is in the context of a JOB or CAREER.
If you code and produce 0 value in either saving engineering hours, saving money, producing revenue - whats the point?
So the analogy is rather about having an understanding and skills of a full-stack product person that has the context to build valuable things, rather than typing on keyboard in isolation.
Source: raised and largely surrounded by musicians who either complained to high heaven about the pay or did something else to supplement their income. Engineers were a particular target of vitriol which led to me becoming one.