> "Simpler" is maybe a bit of a stretch
It’s not. The full rendering might not be simpler, but the model is simpler.
It’s not. The full rendering might not be simpler, but the model is simpler.
a vertex shader could change the geometry or emit intermediate vertices from a displacement map, but my understanding is that that also happens via fragment shader tricks!
perhaps you mean the artist's highly detailed mesh used to bake normal maps but those aren't typically shipped out to the user's game engine to save space, it's just an artifact of the artist's production process
That said... how is this news, exactly? Bump/normal mapping was a novel, new fangled technique back in the late 1990's... In its original form, it actually predates programmable GPUs.