> Modeling -> Texturing ~ rigging /Animation -> post processing effects -> rendering - > video editing
In animation (and VFX), editing comes at the beginning. Throwing away frames (and all the work done to create them) is simply too expensive. Handles (the extra frames at the beginning and start of a shot) are usually very small. I'd say <5 frames.
Also modeling & texturing and animation usually happen in parallel. Later, animation and lighting & rendering usually happen in parallel as well.