That would definitely boost performance and battery life. Wouldn't mind it if came with a price increase, as it would still be cheaper than a single high end GPU alone.
That would definitely boost performance and battery life. Wouldn't mind it if came with a price increase, as it would still be cheaper than a single high end GPU alone.
Also, keeping current deck hw specs will allow developers to focus on single device when optimizing game for deck. Some games (i.e. cyberpunk 2077) already have dedicated "steam deck" graphics preset. Some (i.e. sons of the forest) have steamdeck: true/false variable in debug window. Maybe we'll see dedicated deck support in some game engines? Who knows.
[1] https://www.theverge.com/23499215/valve-steam-deck-interview...
What's interesting is that Proton (or more specifically vkd3d-proton) allows it to perform well even on Steam Deck.
Some major work also went into radv for that to happen.
That sounds strange, I'm using a 3090ti and can play it on 4K with more than 60fps (with DLSS). Maybe something else is the bottleneck in your setup? Or maybe you haven't tried it since the initial launch? Initially the performance was shit for me as well.
DLSS is nice, but you still can notice some flickering on neon stuff, hair, etc in cyberpunk with DLSS enabled.
> keeping current deck hw specs will allow developers to focus on single device when optimizing game for deck
That argument is used by incumbent console makers to refresh their hardware once in 5 years which results in it being horribly behind and holding games back as well. So I don't really buy this logic.
We're talking about portable games here. There will always be some drawback due to power limit and other issues. While i can relate to your sentence about games being horribly behind due to "platform parity", that probably won't work for portable platform.
With such approach there is no need to stagnate available hardware on any platform.
For example, I could make monster hunter world to run at 60 fps but many games like this is just not designed for 720p. There are so many things on screen that are shrunk to few pixels and it just looks bad
Also, the deck tends to have GPU headroom due to the awful CPU performance so you can do it for free usually.
There will be too many objects on screen. When u shrink it to 720p, it's simply not viable anymore as the objects and textures have too few pixels to represent.
It's a tradeoff between cost, performance, portability, battery life and resolution. They've done a nice job in my opinion.
That would be a terribly unwise decision from Valve. If there is one sure thing about video games console systems, is that stability of the product is more important than outright performances. That is what makes them so successful over gaming PCs. If Nintendo or Sony was releasing a new model every 2 years and people couldn't run new games on the old releases, only a fraction of those users, the very hardcore gamers, would follow the upgrade path and most users would just leave the platforms.
The best thing that can happen is the Steamdeck stays the same for 5 to 10 years and video game developers continue making sure their games run well on it.
From the spec:
2.1.1.5 USB4 Host
Host contains:
* A Host Router.
* A USB 2.0 Host.
* An Enhanced SuperSpeed Host.
* A DisplayPort Source.
Host can also optionally contain a PCIe controller or PCIe switch.
A USB4 Host supports 20G USB4 operation (Gen 2). It optionally supports 40G USB4 operation (Gen 3) and 80G USB4 operation (Gen 4).