By "iterate" I expect they mean to just look at all the key/value pairs in the map. Since it says "Unordered" right in the name they don't care what
order they see the elements, just that they see them all.
This is easy to do in all sane hash map designs, and is very fast in a linear design like Abseil's Swiss Tables.
Also sadly C++ std::unordered_map is guaranteed to be not just a hash table but an open hash table, using buckets to keep all the stuff which collided together. This is probably not what you wanted, but too bad that's what was standardized.