This is even a well-understood tradeoff, and is why people working as cogs in massive organizations are often expected to code in languages like Java, Go, or C, which all purposefully offer very little in the way of abstraction, so the code is somehow more "obvious" and easier to read by whomever comes into the codebase next and needs to rapidly make some kind of change without breaking stuff.
The problem is... this is actually really shit code. The more duplication you have and the less abstraction you have leads to way more places for bugs to creep in. Yes: having the weird unified mechanism that no one is used to to handle memory management or authentication might seem a bit annoying when you sit down to someone else's code, as they are effectively using a bespoke framework.
But, let's reframe that: they are using a "framework"! And it probably has some kind of internal logic, and was likely designed for a reason to solve a real problem! If you take a few moments to orient yourself in the codebase, rather than assuming "I don't understand this so I guess it is bad code" you might come to understand it and then appreciate the work that went into the abstraction.
The alternative to this is frankly code that I enjoy, as I'm a security engineer looking for bugs: I'm going to look for things that are duplicated for bugs that were fixed in one place but not the other or for correct--yet somehow slightly different--behaviors which lead to parser differential vulnerabilities; even just boilerplate: the chance you got it right everywhere is about 0.