Would be good to see the process and sound.
Do you think it’s the WebGPU, scene graph, the sound, or the Rust infrastructure that consumes the most space?
Do you think it’s the WebGPU, scene graph, the sound, or the Rust infrastructure that consumes the most space?
Additionally, there's just a lot of code being generated for common containers. It would probably be simpler and smaller to create unsafe containers that just shift pointers to boxed structs around or something, but I haven't gotten around to that yet.