VR is not good at general computing yet, and the form factor and way you engage with it means people won't be using it in the same way they use TVs, game consoles or smart phones. Mass adoption takes apealing to the lowest common denominator and VR doesn't do that, which is eventually going to be an issue of fashion as much as utility.
No one wants to sit on a bus in a Quest headset, no one wants to sit alone when their friends are in the same room, no one wants to look like a dork at work. Mass adoption is no where near happening to the current state of the art, we have more technology leaps and form factor pivots before we arrive at something a mass adopted social network would work, let alone something aiming to replace segments of business and commerce use cases.