The old business model of just charging a lot of money up front for the game seems like it wouldn't have this problem to the same extent. You just ban their key and they're out $20-60. But that business model is less popular now I guess.
The old business model of just charging a lot of money up front for the game seems like it wouldn't have this problem to the same extent. You just ban their key and they're out $20-60. But that business model is less popular now I guess.
The problem with such games exists as well but challenges are different:
- cheaters still have access to phished/hacked abandoned accounts that own the game that they can buy very cheap
- another way to get new accounts for cheap is to buy the games in countries where the games are cheaper i.e. argentina or turkey
- there is very little motivation from developers to completely stop the cheaters or slow them down (every banned account is a potential sale of new copy of the game) the developer benefits financially from cheaters continuing to evade bans
- the players hurt the most (who already bought the game and paid the developer) don't generate any new income to the developer and dont pose any risk to income generation unless they quit the game en masse (discouraging potential new players from buying the game)
If your character or account was flagged for cheating, you were put into a public multiplayer pool/jail with all the other cheaters and would only match games other cheater.
It's clever because you never actually know what you did to get caught or if you have even been caught.
You can only suspect when you notice nearly everyone else you play with also cheats.
I have seen ads for cheats where a monthly cheat subscription costs more than a new copy of the game.
Edit:. I think I get it maybe. I play games to play them, and if I cheat it is to enjoy figuring out the cheat. I kind of get how having an advantage in the game would be briefly fun for the sense of power. But in single player games that wears off quick. My guess is some people enjoy winning more than playing, or the status of gear more than playing to get it. I don't understand that, but that must be it right?