Consider mmap .. your perfect candidate, it would seem, to be the basis for zero copy everything. No more read/write, your files are just chunks of memory and if you are reasonably smart about it, you can end up with either zero or just single copy semantics.
Wheee!
Then you go and look at performance, and you start to notice how some programs seem to benefit from this design, and some suffer greatly for it. You start to realize that the OS's model of likely program I/O (because let's face it, your data is not actually in volatile RAM) is sometimes right and sometimes wrong. And so you start moving either towards a model that defines the data you want to read, so that the OS can do a better job of making it all work the way you imagine it should, or you start trying to bypass the OS entirely to avoid it interfering (O_DIRECT, dear friend). But then you start realizing that your lovely zero-or-low copy design doesn't play well with others, because the OS is still working for them, and you and the OS are now stepping on each other toes.
And so it goes.
Then you try to use mmap on your audio interface, precisely to avoid unnecessary data copies, and you realize you didn't even understand what memory or mmap actually meant at all.
Which is probably as it should be.