I can't recall if iTunes was introduced at exact same time as iPod not not. Google search suggests it may have been 1 or 2 years later, but if so then where were people originally getting music to put on iPods ?
I can't recall if iTunes was introduced at exact same time as iPod not not. Google search suggests it may have been 1 or 2 years later, but if so then where were people originally getting music to put on iPods ?
I think this is why Spotify/Netflix are so successful. Streaming a good amount of content for a reasonable price is more convenient + less time wasted (+ less stress and moral implications) compared to pirating.
I used to pirate music/videos all the time and the moment those services were available I stopped because it was just easier to use them. Good UX can trump many other factors.
Sadly now I feel like the UX and recommendation system of netflix/disney/hulu/etc. is genuinely worse than just pirating. I still pay for spotify though, its feature full, fairly cheap, and delivers all the songs in the world into my pocket
Although, I do keep Disney+ for my child, and Peacock because I still watch the Office a lot.
If only it were so.
Of course, anime is a bit of an oddball when it comes to piracy sites, the lack of legal enforcement combined with (from what I've noticed) that a disproportionate part of the audience are developers means there are some really good sites out there.
Piracy is free. How do we beat 'Free'?
'Easy'.
Low cost but easy may still come out cheaper than "free" if you place sufficient value on your time.
Maybe I've just done the exact same thing, perhaps I was wrong to read an attempted correction into your comment and you just thought you were adding some interesting additional information to the conversation. In which case my bad, and sorry. But I think unlikely you'd share that as random "fun fact" extra info rather than replying to a misunderstanding of the previous comment's point.
I never said it was. The point was not a comparison of iTunes to streaming - but the proposed UX enhancement iTunes provided mapped a way that was even simpler than pirating per u/HarHarVeryFunny, which made it worth it at the time to switch from pirating in their mind.
Streaming made this even easier in my opinion, and was the catalyst that prompted me to stop. Granted - when I was a teenager, I simply didn't have any money even for iTunes purchases - but when Spotify came around, I had just gotten my first job, and made the switch then.
The first iPod was a Mac-only Firewire device. "You need a Mac with Firewire support to even use this thing" set a minimum platform spec that also made other things implicit — in this case, the availability of a CD-ROM drive. (Which wasn't a given in 2001, but was a given on any Mac that had Firewire support.)
iTunes the software was introduced alongside the iPod; but the iTunes Music Store was not. iTunes was, at first, a CD ripping program (and library manager for music ripped from CD.) To buy music for your iPod, you'd go to the record store, buy a CD, put it in your Mac, rip it, and then load it onto the iPod.
And while, yes, music piracy slightly predated the iTunes Music Store, there were a lot of people buying iPods in that era who had fancy Mac computers, but just plain didn't have internet service to their homes, and so for whom music piracy wasn't really a possibility†. 2001 was an interesting time; Internet access was still very unevenly distributed, and in ways that had nothing to do with economic conditions. Rural areas might have phone lines so bad that even a 28.8kbps modem wouldn't work over them. The rollout of ISDN was only just getting started, and was limited to regions with less red tape (much like fiber rollouts in the last decade.)
† Well, okay, a different form of music piracy was probably happening in these Internet-starved areas: if you were willing to shell out for a CD burner for your Mac (not an internal option, rather an external SCSI-over-Firewire one), then you could also use iTunes to burn those ripped songs back onto a mix-tape CD — and then you could give them to your friends, who could in turn rip them to their PCs. Shame about the quality loss in the process (given iTunes' default ripping encoding of 128kbps AAC — though 256kbps AAC was possible even back then), but it'd be no worse than what dubbing between literal compact cassettes would get you, and certainly better than what you'd get by downloading the Napster-standard 96kbps MP3. (And CD-to-CD streaming bitwise dubbing was also possible back then, too, but not with iTunes, only expensive third-party software; I don't think anyone but professional bootleggers had any reason to try that for music. It was more a thing for ensuring you get clean working copies of PC "must have the CD-ROM in to play" games.)
It would have still been pretty odd to see a PC with no CD-ROM drive in 2001. It wasn't a given a machine would have a DVD-ROM drive in 2001, but CD-ROM was cheap by 2001 and rather ubiquitous.
Most home PCs in a box started shipping with CD-ROM in the mid 90s, along with Windows 95/98 etc, and by 2001 virtually all new software you bought at retail would require you to have one.
The firewire port was largely because IIRC USB 2 didnt exist at launch of iPod - transferring 5GB via USB 1 was painfully slow, the trick the iPod could do at the time that no competitor could was sync 1000 songs incredibly quickly.
> iTunes the software was introduced alongside the iPod
This isn't the case, iTunes was released before the iPod- before iPod "Rip/Mix/Burn" was a big marketing strategy for the iMac. The iPod did follow quickly though. Many of us had substantial libraries in iTunes before the iPod landed. Wikipedia suggests it was iTunes 2.0 that brought iPod support.
Yeah, but a piece of consumer electronics requiring someone to own a computer produced in the last five years (as a Firewire Mac would have been at the time) is a surprising choice, and especially so in that era. The majority of scanners and printers produced in 2001 were still parallel-port driven, because peripheral companies couldn't be sure that most people even had a computer with USB1.0 support yet. Windows XP was CD-only, but Windows 2000 still had a floppy-disk edition!
I wasn't really implying that Apple forced the spec of "a Mac with Firewire" in order to guarantee access to a CD-ROM drive; but it certainly did help, in the sense that if they had supported USB (or god forbid, parallel) from the start, and perhaps Windows from the start, then there would almost certainly have been people who bought an iPod for use on their Pentium 120 (like the one I was still personally using in 2001!), only to belatedly realize that they had no way of getting music onto their PC in order to then offload it onto the iPod.
For what its worth, Microsoft Office 97 was last version to come with floppy disk release alongside the CD-ROM (46 floppies too...). That tells you a great deal about the state of CD-ROM in the late 90s. Office 2001, CD-ROM release only. There are many other examples you can point to. The PC game industry was ~100% CD-ROM or optical media in 2001 too.
> If you didn't have CD-ROM in 2001, you literally couldn't buy or run most software, and again, CD-ROM had been standard in most pcs since around 96/97.
While yes, this is true, most people didn't buy most software. I think you may have lived in a bit of a tech bubble. At the time, "retail-boxed PC software" was a thing only PC enthusiasts bought!
In that era, outside of a few coastal US cities with great Internet connectivity, most home PCs were used permanently disconnected from the Internet, with only the software that came loaded by the OEM (which is why, to this day, OEMs still feel an obligation to do that.) This is also why
> Microsoft Office 97 was last version to come with floppy disk release alongside the CD-ROM (46 floppies too...)
...because, if you look at PCs after 1996, they all had enough hard-drive space to ship with OEM-preinstalled copies of Microsoft Office. And they almost always did.
But most people of that era weren't buying new PCs. Most people of that era still only had the same PC they bought possibly nearly-a-decade prior, to be the fancy electric typewriter for their kids' book reports. Because nothing was demanding quite yet for them to upgrade. Because they weren't keeping up with new software. It was a "cycle of stagnation", per se.
It was only once Internet connectivity started improving in rural areas, and the web started developing multimedia killer apps with resource requirements that made old PCs feel slow, that the rest of the world started catching up, looking around, and wondering whether they indeed needed a new PC. (And even then, there was a lot of pushback, from a crowd who had up until that point got by with for years with the same first PC they ever bought; who was entirely unused to technology that changes out from under them. Especially when it was a teenager who wanted access to these killer apps — their parents often didn't get it. "Why do we need a new PC? The old one still works! This is like replacing a refrigerator that's still refrigerating!")
In short, this is why everything other than the iPod, in this era, was still using parallel. Consumer electronics people knew that for every one Silicon Valley technophile who has home broadband, there were 100 teen girls in Kansas with no Internet running Windows 98SE, who might nevertheless be swayed to buy an MP3 player — perhaps to then load it with music ripped from tapes using the PC's line-in jack with a program (distributed on an accompanying floppy!) that does some awful kind of low-bitrate but low-CPU-usage streaming compression.
It wasn't just that it took until 2003 for Apple to secure the IP rights necessary to launch the iTunes Music Store. It really just wouldn't have made sense in 2001. Too few people online to buy music to make sense of the licensing fees. But the adoption curve was clear (and clearly exponential); so Apple started work early, and got the deals done by 2003, when it would start being a profitable venture. Other companies, meanwhile — ones with large IP-rights-holders as partners — had tried the same thing years earlier! But those companies couldn't turn a profit. (At least outside of the few very special "even grandmas here are ahead of the rest of the world" markets of the time, like Japan.)
> Ask anyone who lived this period
To be clear, I'm probably older than you. I'm describing what I saw around me, at my house and my friends' houses and my school and my parents' offices and so forth, as someone who lived in a somewhat-rural area [town of ~50k people] from ~1995 until ~2007.
You are way off here. Lets check a contemporary source to understand the public sentiment at the time:
"My new computer's got the clocks, it rocks But it was obsolete before I opened the box You say you've had your desktop for over a week? Throw that junk away, man, it's an antique Your laptop is a month old? Well that's great If you could use a nice, heavy paperweight"
Weird Al - 1999
You also are totally incorrect about internet connectivity adoption at that point.
Yes, all that is true... for people who were frequently trying to do anything "interesting" with their computers. Most people didn't try to do anything interesting with their computers! Most people — your average plumber in a small town in Ohio, for example — bought a computer for "productivity" (i.e. running Word); never played a single game on it other than the ones that came with Windows; and forgot it existed basically 99% of the time. Eventually, maybe they got AOL because of the free trial CD/floppy, and checked their email once a month. (But not more often than that; they didn't want to tie up their phone line!)
For these people, buying a piece of consumer electronics like an MP3 player, that forced them to use their computer to populate it (or, indeed, to do anything other than using Word), was a confusing incursion into what had previously been an analogue affair of tape dubbing, suddenly surprising them that the machine they thought would be just fine, had suddenly "gone bad" (i.e. gone obsolete) despite having been left mostly untouched.
> You also are totally incorrect about internet connectivity adoption at that point.
You are aware that in plenty of places that theoretically had the capacity for Internet connectivity, there were still many people who didn't bother to actually get Internet access, because they had no use for it, and that (unlike today) nothing out there demanded they get online to e.g. file their taxes, right?
Or that, even for many people "with Internet", they were still essentially using a captive portal experience (like AOL) at that point, with no web browser, FTP client, or anything else that would ever lead them to try to download a piece of software or anything else 1MB or larger, right?
Also, you know there are places outside the US, right? And that consumer electronics manufacturers care very much about selling into non-US markets? Look at global Internet penetration in 2001. Think about what you'd have to do to sell a consumer electronics device to someone in India or Indonesia in 2001.
My point wasn't that any of these factors pertained to the specific technosphere bubble that Apple released — and still releases — its products into. My point was, in fact, the opposite: that Apple is distinctive among consumer electronics manufacturers for a product marketing strategy involving addressing only that technosphere bubble. Everyone else used to target the lowest common denominator — that Ohioan plumber with the "antique paperweight", or even whatever someone might be using as a computer somewhere in Nigeria or the Philippines at that time.
Floppies were only used to share small documents and maybe some split(1)/Hacha splitted software from cybercafes into some floppy stacks.
And to boot from floppy on unsupported PC's.
Bear in mind that most Pentium MMX based PC's had a CD drive. Even the ones still running in 2002 were CD based.
If you really want to put this to bed, just look at any vintage PC magazine from 97 onwards archived on archive.org, and pay attention to the adverts, which are a literal snapshot of what people could buy at that time. Good luck finding a consumer desktop PC at any price from the Windows 98 era onwards without a CD-ROM.
In 1998, most PC magazines even had demo CD-ROMs stuck to the cover, such was the wide penetration of CD-ROM drives.
I had the internet throughout the rest of the 90’s, dialing up via a series of external modems. 14.4, 28.8, 33.6, and eventually a 56k modem. I downloaded MP3s and played them with SoundJam MP (which Apple bought and reskinned as iTunes).
That computer was so slow (75MHz PowerPC 603) that it took nearly all of its resources to play an MP3. However, my next computer was a B&W Power Mac G3 (released in 1999) running at 400 MHz.
The difference was night and day, way more than the 5 times implied by the clock speed. Around that time I also got cable Internet (6Mbit) which was far faster than 56K dialup (yes, more than 100X faster).
By the time the iPod came out I had more music than could even fit on the 5GB hard drive. I waited till the 3rd gen and got the 40GB model.
I honestly don’t think my experience was atypical of computer enthusiasts at the time (the type of people who read Slashdot and later HN). It was only grandmas who bought a Pentium 120 in the mid 90’s and hung onto it for decades.
(Professional electronics, on the other hand, could make all sorts of demands and assume a very specific niche audience, because they were incredibly high-margin. There used to be a big difference between professional vs consumer electronics in terms of not just what parts they used, but what connectivity standards they could assume.)
> It was only grandmas who bought a Pentium 120 in the mid 90’s and hung onto it for decades.
And, uh, you know... poor people. Blue-collar poor people, who don't care much about computing. But who would really would like to listen to some music as they take the bus to work.
As I said in my original post, Apple was doing something very exceptional within the space of consumer electronics, by selling a consumer device (not a professional device!) that actually assumed a niche market (computer enthusiasts, who had thus purchased a recent Mac) rather than being "for everyone."
For a device that only played music and only worked with FireWire-equipped Macs, the original iPod was not an "everyone" device, it was a luxury product for music enthusiasts.
In 1999, yes, maybe a 486 with Windows 95 could be barely usable, but most basic software required a Pentium with MMX because of multimedia and optimisations. That's it. We already were in the Pentium II era, not owning a K6 or Pentium MMX would outclass you in a breeze for any serious task.
AMD and VIA CPU's were really cheap and by 1999 having a machine with a Pentium MMX-like specs with a CDROM was the norm because of that.
And OFC by 1999 DOS was pretty much dead and everyone switched to Windows 95 at least.
Yes, there were people and nerds like me in 2004 totally being able to use FreeBSD/Linux under a 486 with 16MB of RAM to play downscaled MP3's, nethack and surf the web with Lynx. But for sure we weren't the target of commercial software vendors.
By the year 2001, the minimal computer specs skyrocketed for everyone since 1997.
I don't remember ever using Firewire for anything.
Are you saying it was only Firewire?
Quite possible if I dug enough, I could find my iPod. It wasn't one of the very first ones, but it was monochrome and hard-drive based.
Mine was a 4th generation monochrome - in other words, 2004ish. Had to have been USB. I don't think there were any Firewire Macs before 1999, and I don't think I ever got a Mac after that point, or that ran OS X.
For sure. My memory of those days is getting hazy, but IIRC CD's from top artists were going for $15-$16 in the late 90's. Maybe $12 if you were lucky. Considering inflation and that you might only want two of the twelve songs on the disk, you could easily be paying $10/song (in 2023 dollars). Big chunk of change especially for a pre-teen or teenager.
That's because the labels were engaging in pricefixing and blacklisting retailers who did not go along with their scheme. People suspected it but nothing really happened until the FTC stepped in.
Even then the result was basically a slap on the wrist and most people had begun using P2P instead.
And the iTunes app itself came out 9 months before the iPod.
Apple had a big marketing push “rip, mix, burn”. iTunes had excellent support for ripping CDs and burning them to CD. I used iTunes for creating CDs for years and didn’t get my first iPod until 2006.
They made it easy to add your existing collection to digital, and also import a library from the friendly pirates.
Then they made it easy to buy new music, after people were in the ecosystem.
Apple pretended it came from CDs people had bought.
Napster was all but toast once iTunes was on the scene, but Kaza and Limewire weren't any better in the problem of getting say, a whole album (those were still a thing) perfectly cataloged with metadata - and in high quality. iTunes made that very easy.
With the iPod, I would then just borrow people's iPods instead of CDs.
I didn't get into - and actually still don't subscribe to, a music service like Spotify. A few years after starting above, I would still just buy CDs from touring bands (these were bands driving cross country in vans and playing condemned warehouses, so safe to say their stuff wasn't being traded as mp3's, and if they were, they would have LOVED it). I remember buying some music off of iTunes Music, but I tried to not, as sharing their the system I had didn't work well - or even across my own devices.
MySpace Music was also big in discovery. Their whole music catalog was lost, though, right? Someone lost the private key?
I think archive.org found a bunch of it, but some of it was deleted.
iTunes was released in January of 2001, 9 months before the release of the first generation iPod in October 2001.