But even the ones who don't lose money are nearly always only breaking even on the gas.
It's a lot like how movies theaters make basically nothing from the ticket sales for the movie. They make their money at the concession stand.
For the sake of profitability, I could imagine the gas station might choose to stop selling gas through pumps since those simply couldn't be as profitable.
I'd assume the price of gas would go up once they found it wasn't being subsidized by other sales.
So it's more like you having two gas stations next to each other - one with a price per gallon and nothing else, one with a more confusing user experience that yields more dollars per gallon of fuel than a fixed price.
For instance, Soul Caliber was ported to iOS and it costs $10. I think I might have been one of the few people who bought it.
It seems like the only way that you can make non scammy games make sense is via subscriptions like with Apple Arcade and even then it’s probably a loss leader for Apple and they subsidize game makers.
This is partially the fault of the App Store model that doesn’t allow upgrade pricing.