What can I say? After much fiddling it worked stable, resulting in running into the limits of that POS much later. Extending its usability. Not that much, but noticeable.
Even Google Earth ran. Probably because it did anything in software anyways, on that combo of supported and exposed capabilities of the GPU at that time.
Unless you have hit the limit on how much "normal" RAM the current machine(s) can have/address, and/or you need extra memory for something now, etc.
Or, of course, you are just playing with something cool but ultimately pointless!
It would be interesting to implement this and a highly parallelizable GPU background data compression algorithm...
It could be zram (zram would be a good choice!), it could be something else, it all depends on what kind of performance/compression is desired, and how parallelizable the compression algorithm is...