This looks fantastic. I haven't made any games since back in the Flash era. Back then, there were several challenges which presented themselves in the realm of "state management".
Can anyone comment on state management using Godot, vs how state is managed in ReactJS using Redux, for example?
UPDATE: I see this link [0] about state but it refers to a previous version of Godot:
[0] - https://docs.godotengine.org/en/3.2/tutorials/misc/state_des...